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Brita Somerkoski
Chien Lu
Daniel Fernández Galeote
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Eetu Wallius
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Viewing Publication 1 - 100 from 165
2024
Designing and implementing a global multilingual real-time location-based game as a novel highly gamified spatial crowdsourcing platform
Manuel Baer
.
gamifin 2024
:
88-109
[doi]
Promoting green mobility through gamified transportation campaigns
Simone Bassanelli
,
Federica Gini
,
Antonio Bucchiarone
,
Annapaola Marconi
.
gamifin 2024
:
183-193
[doi]
Exploring gamification in team sports: A scoping review and research agenda
Sandra Birnstiel
,
Benedikt Morschheuser
.
gamifin 2024
:
33-46
[doi]
Gamified interventions for refugee children in primary education: A scoping study
Katerina Bizota
,
Maria Papadopoulou
.
gamifin 2024
:
55-67
[doi]
Untitled Bee Game: Be(e)ing mean to learn more about eco-sustainability
Federico Bonetti
,
Simone Bassanelli
,
Antonio Bucchiarone
,
Federica Gini
,
Annapaola Marconi
.
gamifin 2024
:
159-169
[doi]
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024
Prajwal D'Souza
,
Mila Bujic
,
Nannan Xi
,
Juho Hamari
, editors,
Volume 3669 of
CEUR Workshop Proceedings
, CEUR-WS.org,
2024.
[doi]
Self-avatar representation matters: Deciphering user immersion in VR games through Steam reviews
Dion Deng
,
Mila Bujic
,
Wang Chi Lee
,
Ming-rui Li
,
Juho Hamari
.
gamifin 2024
:
132-141
[doi]
Using serious games for (social) engagement in vision development for circular business parks
Joline Carlijn Frens
,
Geertje Bekebrede
,
Jaco Quist
.
gamifin 2024
:
142-149
[doi]
"Beavers don't walk on roads": Beaver-play for more-than-human cartographies
Linas Kristupas Gabrielaitis
,
Laura op de Beke
,
Oguz Turan Buruk
,
Velvet Spors
,
Ferran Altarriba Bertran
.
gamifin 2024
:
121-131
[doi]
Gaze control ability of League of Legends players in various game situations: Perspectives from solo- ranked match
Inhyeok Jeong
,
Donghyun Kim
,
Naotsugu Kaneko
,
Kimitaka Nakazawa
.
gamifin 2024
:
1-9
[doi]
What would Plato say? Concepts and notions from Greek philosophy applied to gamification mechanics for a meaningful and ethical gamification
Kostas Karpouzis
.
gamifin 2024
:
150-158
[doi]
A toxic triad: Aggression, anger and authoritarianism - A study with multiplayer online battle arena game players
Bastian Kordyaka
,
Samuli Laato
,
Björn Niehaves
.
gamifin 2024
:
23-32
[doi]
Gamifying responsibly: Sustainable HCI for the future
Georgina Guillén Mandujano
,
Nevena Sicevic
,
Juho Hamari
.
gamifin 2024
:
170-182
[doi]
The use of gamification and virtual reality in higher education: A literature review
Kristina Nagel
,
Maria Rauschenberger
.
gamifin 2024
:
47-54
[doi]
Designing locative human-forest interactions through playful design workshops
Timo Nummenmaa
,
Philip Chambers
,
Mattia Thibault
,
Samuli Laato
,
Ferran Altarriba Bertran
,
Daniel Fernández Galeote
,
Oguz Turan Buruk
.
gamifin 2024
:
110-120
[doi]
An educational leap of faith: Exploring the connections between instructional architectures and digital game spaces
Michele Sardo
,
Mattia Thibault
.
gamifin 2024
:
68-78
[doi]
Improving critical graph reading skills: The potential might lie in game-based learning
Juho Siuko
,
Elizabeth B. Cloude
,
Kristian Kiili
.
gamifin 2024
:
79-87
[doi]
Perceptions of esports and esport athleticism among gamers
Radoslaw Trepanowski
,
Wu Li
,
Juho Hamari
.
gamifin 2024
:
10-22
[doi]
2023
Assistive technology in gaming: A survey of gamers with disabilities
Pauliina Baltzar
,
Lobna Hassan
,
Markku Turunen
.
gamifin 2023
:
113-118
[doi]
Higher education students' perceptions of point-based gamification in a Learning Management System
Aseel Berglund
,
Izabella Jedel
.
gamifin 2023
:
144-153
[doi]
A gamified career guidance platform with the potential to motivate young people intrinsically
Jessica Brandenburger
,
Monique Janneck
.
gamifin 2023
:
25-36
[doi]
Extracting game design elements from voice-enabled games: A review of Amazon Alexa skills
Paula Bräuer
,
Florian Werner 0004
,
Athanasios Mazarakis
.
gamifin 2023
:
47-56
[doi]
Proceedings of the 7th International GamiFIN Conference, Lapland, Finland, April 18-21, 2023
Mila Bujic
,
Prajwal D'Souza
,
Nannan Xi
,
Juho Hamari
, editors,
Volume 3405 of
CEUR Workshop Proceedings
, CEUR-WS.org,
2023.
[doi]
Self-representation does (not) spark joy: Experiment on effects of avatar customisation and personality on emotions in VR
Mila Bujic
,
Anna-Leena Macey
,
Bojan Kerous
,
Anatolii Belousov
,
Oguz 'Oz' Buruk
,
Juho Hamari
.
gamifin 2023
:
96-105
[doi]
The experience of using virtual reality for interactive spatial visualisation of environmental data
Isak de Villiers Bosman
,
Annique Smith
,
Kwan Sui Dave Ka
,
Koos de Beer
,
Jan A Maritz
.
gamifin 2023
:
164-175
[doi]
Improving green transport literacy through gamification: A structural equation modeling approach
Silvia Dopler
,
Lisa-Maria Putz-Egger
,
Denise Beil
.
gamifin 2023
:
192-198
[doi]
Cognitive learning outcomes of virtual vs. in-person gamified workshops: A pre-post survey experiment
Silvia Dopler
,
Denise Beil
,
Lisa-Maria Putz-Egger
.
gamifin 2023
:
154-163
[doi]
The role of game modality in the outcomes of gamification: A research agenda
Federica Gini
,
Simone Bassanelli
,
Antonio Bucchiarone
.
gamifin 2023
:
67-78
[doi]
Self-tracking and gamification of physical activity: Effects on wellbeing
Elaine Marie Grech
,
Marie Briguglio
,
Emanuel Said
.
gamifin 2023
:
119-131
[doi]
What drives gamer toxicity? Essays from players
Bastian Kordyaka
,
Samuli Laato
,
Juho Hamari
,
Tobias Scholz
,
Björn Niehaves
.
gamifin 2023
:
86-95
[doi]
Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work
Jeanine Krath
,
Ana Carolina Tomé Klock
,
Benedikt Morschheuser
,
Nikoletta Zampeta Legaki
,
Solip Park
,
Harald F. O. von Korflesch
,
Juho Hamari
.
gamifin 2023
:
1-12
[doi]
Relationship between gameful experience in the workplace and employee socialization: A pilot study
Zigimantas Peciura
.
gamifin 2023
:
13-24
[doi]
The use of gamification to change commuters mobility behavior: A literature review
Andrea Reindl
,
Melanie Juppe
,
Philipp Graf
,
Lisa-Maria Putz-Egger
,
Wolfgang Schildorfer
.
gamifin 2023
:
37-46
[doi]
The ludospectator: Reconstruction of a hybrid, fluid, unstable identity
Riccardo Retez
.
gamifin 2023
:
79-85
[doi]
Does #Selling sell? Analyzing content of Cryptokitty traders' talk on Discord
Alesha Serada
.
gamifin 2023
:
57-66
[doi]
Pragmatic and hedonic experience of virtual maritime simulator
Kimmo Tarkkanen
,
Juha Saarinen
,
Mika Luimula
,
Timo Haavisto
.
gamifin 2023
:
106-112
[doi]
Towards sylvan games: Exploring playful forest-technology interactions
Mattia Thibault
,
Elpida Bampouni
.
gamifin 2023
:
176-183
[doi]
Gamified eco-driving: A systematic literature review
Eetu Wallius
,
Dicle Berfin Köse
.
gamifin 2023
:
184-191
[doi]
How are gameful experience dimensions associated with intrinsic and extrinsic motivation? Results from an online vignette study
Eetu Wallius
,
Ana Carolina Tomé Klock
,
Juho Hamari
.
gamifin 2023
:
132-143
[doi]
2022
Preface
gamifin 2022
:
[doi]
Gameful civic education: A systematic literature review of empirical research
Isabella Aura
,
Lobna Hassan
,
Juho Hamari
.
gamifin 2022
:
1-10
[doi]
Playing (with) the markets: Gamification and playfulness in brokerage platforms
Agustin Ferrari Braun
,
Alex Gekker
.
gamifin 2022
:
115-123
[doi]
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022 - (Organized as an online conference)
Mila Bujic
,
Jonna Koivisto
,
Juho Hamari
, editors,
Volume 3147 of
CEUR Workshop Proceedings
, CEUR-WS.org,
2022.
[doi]
Gamified apps for sustainable consumption: A systematic review
Georgina Guillen
,
Daniel Fernández Galeote
,
Nevena Sicevic
,
Juho Hamari
,
Jaco Quist
.
gamifin 2022
:
135-145
[doi]
The role of situational interest in game-based learning
Antti Koskinen
,
Jake McMullen
,
Hilma Halme
,
Minna Hannula-Sormunen
,
Manuel Ninaus
,
Kristian Kiili
.
gamifin 2022
:
54-63
[doi]
Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform
Jeanine Krath
,
Adam Palmquist
,
Izabella Jedel
,
Isak Barbopoulos
,
Miralem Helmefalk
,
Robin Isfold Munkvold
.
gamifin 2022
:
105-114
[doi]
Gamification of forest-going: Opportunities for players, landowners and the forest industry
Samuli Laato
,
Sari Pynnönen
,
Annika Kangas
.
gamifin 2022
:
146-155
[doi]
The impact of different gamification types in the context of data literacy: An online experiment
Nikoletta Zampeta Legaki
,
Daniel Fernández Galeote
,
Juho Hamari
.
gamifin 2022
:
22-32
[doi]
Virtual reality in emotion regulation: A scoping review
Anna-Leena Macey
,
Joseph Macey
,
Juho Hamari
.
gamifin 2022
:
64-74
[doi]
Gamified workshops in career choice: gamification to reduce the lack of personnel in the logistics sector
Lisa-Maria Putz
,
Viktoria Doppler
,
Verena Stockhammer
.
gamifin 2022
:
124-134
[doi]
Advantages and challenges of extracting process knowledge through serious games
Thomas Schemmer
,
Jenny Reinhard
,
Philipp Brauner
,
Martina Ziefle
.
gamifin 2022
:
11-21
[doi]
Games and gamification in flipped classrooms: A systematic review
Annique Smith
,
Nikoletta Zampeta Legaki
,
Juho Hamari
.
gamifin 2022
:
33-43
[doi]
Pedagogic solutions and results in designing a mobile game for fire safety teaching
Brita Somerkoski
,
Kimmo Tarkkanen
,
David Oliva
,
Anttoni Lehto
,
Mika Luimula
.
gamifin 2022
:
44-53
[doi]
ReGammend: A method for personalized recommendation of gamification designs
Gabriel Vasconcelos
,
Wilk Oliveira
,
Ana Cláudia Guimarães Santos
,
Juho Hamari
.
gamifin 2022
:
85-94
[doi]
Reflection on the Octalysis framework as a design and evaluation tool
Philip Weber
,
Laura Grönewald
,
Thomas Ludwig 0005
.
gamifin 2022
:
75-84
[doi]
What do games teach us about designing effective human-AI cooperation? - A systematic literature review and thematic synthesis on design patterns of non-player characters
Maximilian Wittmann
,
Benedikt Morschheuser
.
gamifin 2022
:
95-104
[doi]
2021
Design guidelines to increase the persuasiveness of achievement goals for physical activity
Maximilian Altmeyer
,
Pascal Lessel
,
Atiq Ur Rehman Waqar
,
Antonio Krüger
.
gamifin 2021
:
40-49
[doi]
A long-term investigation on the effects of (personalized) gamification on course participation in a gym
Maximilian Altmeyer
,
Marc Schubhan
,
Antonio Krüger
,
Pascal Lessel
.
gamifin 2021
:
60-69
[doi]
My school is Hogwarts: Students' social behavior in storified classes
Isabella Aura
,
Lobna Hassan
,
Juho Hamari
.
gamifin 2021
:
11-20
[doi]
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021 - (Organized as an online conference)
Mila Bujic
,
Jonna Koivisto
,
Juho Hamari
, editors,
Volume 2883 of
CEUR Workshop Proceedings
, CEUR-WS.org,
2021.
[doi]
Aiming for validity: The experience of conflicts in legitimacy judgments in esports actors and new grassroots activism
Joaquin Cestino-Castilla
,
Joseph Macey
,
Brian McCauley
.
gamifin 2021
:
190-199
[doi]
Teachers' perception and adoption of a gamified blended learning implementation in upper secondary education
Izabella Jedel
,
Adam Palmquist
.
gamifin 2021
:
30-39
[doi]
An industry experiment of academic performance and drop-out in gamified distance education
Izabella Jedel
,
Adam Palmquist
,
Robin Munkvold
,
Ole Goethe
,
Hildur Jonasdottir
,
Erik Olsson
.
gamifin 2021
:
1-10
[doi]
"If the game does not work, it is lagging, or you die in game, you just get furious" - Children's experiences on gamer rage
Juho Kahila
,
Satu Piispa-Hakala
,
Sanni Kahila
,
Teemu Valtonen
,
Henriikka Vartiainen
,
Matti Tedre
.
gamifin 2021
:
21-29
[doi]
Designing gamification and persuasive systems: A systematic literature review
Jeanine Krath
,
Harald von Korflesch
.
gamifin 2021
:
100-109
[doi]
Video games and religion: Lutheran Church employees' perspectives on similarities between virtual and spiritual worlds
Samuli Laato
,
Sampsa Rauti
.
gamifin 2021
:
140-149
[doi]
"Switch" up your exercise: An empirical analysis of online user discussion of the Ring Fit Adventure exergame
Chien Lu
,
Lobna Hassan
,
Oguz Turan Buruk
,
Timo Nummenmaa
,
Jaakko Peltonen
.
gamifin 2021
:
70-79
[doi]
Relationships between the consumption of gamblified media and associated gambling activities in a sample of esports fans
Joseph Macey
,
Juho Hamari
,
Max Sjöblom
,
Maria Törhönen
.
gamifin 2021
:
120-129
[doi]
Does gamification affect flow experience? A systematic literature review
Wilk Oliveira
,
Olena Pastushenko
,
Luiz Rodrigues
,
Armando M. Toda
,
Paula T. Palomino
,
Juho Hamari
,
Seiji Isotani
.
gamifin 2021
:
110-119
[doi]
Migrated/ing game work: A case study of Korean game expats in Finland
Solip Park
.
gamifin 2021
:
170-179
[doi]
Do people's user types change over time? An exploratory study
Ana Cláudia Guimarães Santos
,
Wilk Oliveira
,
Juho Hamari
,
Seiji Isotani
.
gamifin 2021
:
90-99
[doi]
Game changer - A systematization of sport teams participating in esports
Tobias M. Scholz
,
Lisa Völkel
,
Carolin Uebach
,
Volker Stein
.
gamifin 2021
:
180-189
[doi]
Using gamification to develop shared understanding of the pandemic: COVID-19 in indigenous communities of Choco, Colombia
Agnessa Spanellis
,
Paula Andrea Zapata Ramirez
,
Polina Golovátina-Mora
,
Anna Borzenkova
,
Jose Mauricio Hernandez-Sarmiento
.
gamifin 2021
:
50-59
[doi]
Urban gamification during lockdown and social isolation - From the teddy bear challenge to window expeditions
Mattia Thibault
,
Manuel F. Baer
.
gamifin 2021
:
130-139
[doi]
Etsijä's call: Gamifying virtual conferences with alternate reality games
Mattia Thibault
,
Nikoletta Zampeta Legaki
,
Oguz Turan Buruk
,
Juho Hamari
.
gamifin 2021
:
160-169
[doi]
The art of speed: The ludification of cinematic television - The case of 24
Bo Kampmann Walther
,
Lasse Juel Larsen
.
gamifin 2021
:
150-159
[doi]
The role of gameful perception as a mediator for intrinsically motivating gamification
Henrik Wesseloh
,
Niklas Buddensiek
,
Tim Pantel
,
Felix M. Stein
,
Phillip Szelat
,
Matthias Schumann
.
gamifin 2021
:
80-89
[doi]
2020
The effect of gamification on students engagement: A preliminary study
Kholood M. Almotairi
,
Salha Abdullah
,
Maram Meccawy
.
gamifin 2020
:
52-61
[doi]
Immersive journalism: Extant corpus and future agenda
Mila Bujic
,
Juho Hamari
.
gamifin 2020
:
136-145
[doi]
Local eSports media analyzed through the circuit of culture framework: Onet-RAS case study
Mateusz Felczak
.
gamifin 2020
:
177-187
[doi]
Understanding the what and how of successful social live streaming
Johann Giertz
,
Welf H. Weiger
,
Maria Törhönen
,
Juho Hamari
.
gamifin 2020
:
167-176
[doi]
Using a narrative in sales promotions: An online vignette study
Ksenia Golovacheva
,
Daniil Muravskii
,
Maria Smirnova
,
Snezhana Muravskaia
.
gamifin 2020
:
72-81
[doi]
The relationship between player types and gamification feature preferences
Lobna Hassan
,
Jere Rantalainen
,
Nannan Xi
,
Henri Pirkkalainen
,
Juho Hamari
.
gamifin 2020
:
11-20
[doi]
The role of game preferences on arousal state when playing first-person shooters
Suvi K. Holm
,
Johanna K. Kaakinen
,
Santtu Forsström
,
Veikko Surakka
.
gamifin 2020
:
157-166
[doi]
Snapchat streaks: How adolescents metagame gamification in social media
Dayana Hristova
,
Joseph Dumit
,
Andreas Lieberoth
,
Thomas Slunecko
.
gamifin 2020
:
126-135
[doi]
Proceedings of the 4th International GamiFIN Conference, Levi, Finland, April 1-3, 2020 - (Organized as an online conference)
Jonna Koivisto
,
Mila Bujic
,
Juho Hamari
, editors,
Volume 2637 of
CEUR Workshop Proceedings
, CEUR-WS.org,
2020.
[doi]
Why am I watching? Capturing the interplay of social and technological aspects of online live streaming
Bastian Kordyaka
,
Björn Kruse
,
Katharina Jahn
,
Björn Niehaves
.
gamifin 2020
:
199-209
[doi]
Understanding brand loyalty - The case of the eSports consumer from a relationship quality perspective
Bastian Kordyaka
,
Sidney Hribersek
,
Björn Kruse
,
Björn Niehaves
.
gamifin 2020
:
188-198
[doi]
Do primal instincts explain engagement in location-based games? A hypothesis-forming focus group study on territorial behavior
Samuli Laato
,
Bastian Kordyaka
,
Sampsa Rauti
,
Sonja Hyrynsalmi
,
Marianna Hoikkala
,
Tarja Pietarinen
,
Teemu Laajala
,
Mauri Paloheimo
,
Nobufumi Inaba
,
Sami Hyrynsalmi
.
gamifin 2020
:
115-125
[doi]
Gamification in statistics education: A literature review
Nikoletta Zampeta Legaki
,
Juho Hamari
.
gamifin 2020
:
41-51
[doi]
What makes a trophy hunter? An empirical analysis of Reddit discussions
Chien Lu
,
Jaakko Peltonen
,
Timo Nummenmaa
,
Xiaozhou Li 0002
,
Zheying Zhang
.
gamifin 2020
:
146-156
[doi]
Gamification of an open access quiz with badges and progress bars: An experimental study with scientists
Athanasios Mazarakis
,
Paula Bräuer
.
gamifin 2020
:
62-71
[doi]
The first rule of gamification is "Don't talk about gamification": Discussions about gamified workforce retraining in the age of digitalization
Adam Palmquist
.
gamifin 2020
:
1-10
[doi]
Gamification in tourism context: a systematic literature review
Maria Giovina Pasca
,
Maria Francesca Renzi
,
Roberta Guglielmetti Mugion
,
Martina Toni
,
Laura Di Pietro
.
gamifin 2020
:
103-114
[doi]
Has gamification failed, or failed to evolve? Lessons from the frontline in information systems applications
Marigo Raftopoulos
.
gamifin 2020
:
21-30
[doi]
Motivational technology as a way of enhancing transportation safety - A systematic review of previous research
Eetu Wallius
,
Juho Hamari
.
gamifin 2020
:
92-102
[doi]
Boss fights in lectures! - A longitudinal study on a gamified application for testing factual knowledge
Henrik Wesseloh
,
Felix M. Stein
,
Phillip Szelat
,
Matthias Schumann
.
gamifin 2020
:
31-40
[doi]
Green gamification: How gamified information presentation affects pro-environmental behavior
Tobias Wolf
.
gamifin 2020
:
82-91
[doi]
2019
The difference in intrinsic motivation when completing a prioritization task in a standard and gamified interface
Tracey Cassells
,
Daire O'Broin
.
gamifin 2019
:
167-178
[doi]
A vignette study among order pickers about the acceptance of gamification
Lisa-Maria Putz
,
Florian Hofbauer
,
Marius Mates
.
gamifin 2019
:
154-166
[doi]
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