Journal: AI EDAM

Volume 23, Issue 3

221 -- 223Ellen Yi-Luen Do, Mark D. Gross. Back to the real world: Tangible interaction for design
225 -- 235Ali Mazalek, Elise van den Hoven. Framing tangible interaction frameworks
237 -- 249Lora Oehlberg, Kimberly Lau, Alice M. Agogino. Tangible interactions in a digital age: Medium and graphic visualization in design journals
251 -- 261Orit Shaer, Michael S. Horn, Robert J. K. Jacob. Tangible user interface laboratory: Teaching tangible interaction design in practice
263 -- 274Maribeth Back, Takashi Matsumoto, Anthony Dunnigan. Prototyping a tangible tool for design: Multimedia e-paper sticky notes
275 -- 287Daniel Saakes, Pieter Jan Stappers. A tangible design tool for sketching materials in products
289 -- 303Jouke C. Verlinden, Imre Horváth. Analyzing opportunities for using interactive augmented prototyping in design practice
305 -- 316Cati Vaucelle, Hiroshi Ishii. Play-it-by-eye! Collect movies and improvise perspectives with tangible video objects