221 | -- | 223 | Ellen Yi-Luen Do, Mark D. Gross. Back to the real world: Tangible interaction for design |
225 | -- | 235 | Ali Mazalek, Elise van den Hoven. Framing tangible interaction frameworks |
237 | -- | 249 | Lora Oehlberg, Kimberly Lau, Alice M. Agogino. Tangible interactions in a digital age: Medium and graphic visualization in design journals |
251 | -- | 261 | Orit Shaer, Michael S. Horn, Robert J. K. Jacob. Tangible user interface laboratory: Teaching tangible interaction design in practice |
263 | -- | 274 | Maribeth Back, Takashi Matsumoto, Anthony Dunnigan. Prototyping a tangible tool for design: Multimedia e-paper sticky notes |
275 | -- | 287 | Daniel Saakes, Pieter Jan Stappers. A tangible design tool for sketching materials in products |
289 | -- | 303 | Jouke C. Verlinden, Imre Horváth. Analyzing opportunities for using interactive augmented prototyping in design practice |
305 | -- | 316 | Cati Vaucelle, Hiroshi Ishii. Play-it-by-eye! Collect movies and improvise perspectives with tangible video objects |