943 | -- | 945 | Tom Stewart. Editorial |
947 | -- | 952 | Jonathan Forma, Stan A. Kaplowitz. The perceived rudeness of public cell phone behaviour |
953 | -- | 967 | Wen-Kuo Chen, Heng-Chiang Huang, Seng-cho Timothy Chou. Understanding what determines consumers' expanded use of mobile videophones |
969 | -- | 982 | Kyungdoh Kim, Robert W. Proctor, Gavriel Salvendy. The relation between usability and product success in cell phones |
983 | -- | 994 | Pilsung Choe, Chen Liao, Wei Sun. Providing customisation guidelines of mobile phones for manufacturers |
995 | -- | 1010 | Chad Tossell, Philip T. Kortum, Clayton Shepard, Ahmad Rahmati, Lin Zhong. An empirical analysis of smartphone personalisation: measurement and user variability |
1011 | -- | 1019 | Michela Ott, Francesca Pozzi. Digital games as creativity enablers for children |
1021 | -- | 1032 | Lily Shui-Lien Chen, Yung-Hsin Lee, Edward Shih-Tse Wang. Impact of intangibility on perceived risk associated with online games |
1033 | -- | 1054 | José Luis González Sánchez, Francisco Luis Gutiérrez Vela, Francisco Montero Simarro, Natalia Padilla Zea. Playability: analysing user experience in video games |