| 323 | -- | 329 | Ju-Yu Yen, Cheng-Fang Yen, Cheng-Chung Chen, Sue-huei Chen, Chih-Hung Ko. Family Factors of Internet Addiction and Substance Use Experience in Taiwanese Adolescents |
| 330 | -- | 338 | Mikko Salminen, Niklas Ravaja. Oscillatory Brain Responses Evoked by Video Game Events: The Case of Super Monkey Ball 2 |
| 339 | -- | 345 | Seung Ho Cho. Effects of Motivations and Gender on Adolescents' Self-Disclosure in Online Chatting |
| 346 | -- | 353 | David Smahel, Kaveri Subrahmanyam. "Any Girls Want to Chat Press 911": Partner Selection in Monitored and Unmonitored Teen Chat Rooms |
| 354 | -- | 361 | Richard T. A. Wood, Mark D. Griffiths, Jonathan Parke. Acquisition, Development, and Maintenance of Online Poker Playing in a Student Sample |
| 362 | -- | 370 | Merel Krijn, Paul M. G. Emmelkamp, Ragnar Olafsson, Martijn J. Schuemie, Charles van der Mast. Do Self-Statements Enhance the Effectiveness of Virtual Reality Exposure Therapy? A Comparative Evaluation in Acrophobia |
| 371 | -- | 380 | Ran Wei. Effects of Playing Violent Videogames on Chinese Adolescents' Pro-Violence Attitudes, Attitudes Toward Others, and Aggressive Behavior |
| 381 | -- | 392 | Kimberly J. Mitchell, David Finkelhor, Kathryn A. Becker-Blease. Classification of Adults with Problematic Internet Experiences: Linking Internet and Conventional Problems from a Clinical Perspective |
| 393 | -- | 397 | Shang-Hwa Hsu, Ming-Hui Wen, Muh-Cherng Wu. Exploring Design Features for Enhancing Players' Challenge in Strategy Games |
| 398 | -- | 406 | Dmitri Williams. The Impact of Time Online: Social Capital and Cyberbalkanization |
| 407 | -- | 417 | Azy Barak, Orit Gluck-Ofri. Degree and Reciprocity of Self-Disclosure in Online Forums |
| 418 | -- | 423 | Silje C. Wangberg, Deede Gammon, Kristin Spitznogle. In the Eyes of the Beholder: Exploring Psychologists' Attitudes towards and Use of e-Therapy in Norway |
| 424 | -- | 435 | Donna J. Reid, Fraser J. M. Reid. Text or Talk? Social Anxiety, Loneliness, and Divergent Preferences for Cell Phone Use |
| 436 | -- | 443 | Matthew S. Eastin, Carroll J. Glynn, Robert P. Griffiths. Psychology of Communication Technology Use in the Workplace |
| 444 | -- | 452 | Florence Tyndiuk, Véronique Lespinet-Najib, Gwenola Thomas, Christophe Schlick. Impact of Tasks and Users' Characteristics on Virtual Reality Performance |
| 453 | -- | 459 | Melissa Wells, Kimberly J. Mitchell, David Finkelhor, Kathryn A. Becker-Blease. Online Mental Health Treatment: Concerns and Considerations |
| 460 | -- | 463 | Ki-Won Jang, Jun-Seok Lee, Byung-Hwan Yang, Jang-Han Lee. Changes of Brain Potentials in Response to Smoking-Induced Stimuli in Smokers |
| 464 | -- | 470 | Pablo Zoghbi Manrique de Lara. Relationship between Organizational Justice and Cyberloafing in the Workplace: Has "Anomia" a Say in the Matter? |
| 471 | -- | 474 | Prabu David, Tingting Lu, Susan Kline, Li Cai. Social Effects of an Anthropomorphic Help Agent: Humans versus Computers |
| 475 | -- | 477 | Seok Kang. Disembodiment in Online Social Interaction: Impact of Online Chat on Social Support and Psychosocial Well-Being |
| 478 | -- | 481 | Jeff Gavin, Jill Duffield, Mark J. Brosnan, Richard Joiner, Pam Maras, Adrian J. Scott. Drawing the Net: Internet Identification, Internet Use, and the Image of Internet Users |
| 482 | -- | 484 | Helen Rees, Jan M. Noyes. Mobile Telephones, Computers, and the Internet: Sex Differences in Adolescents' Use and Attitudes |
| 485 | -- | 488 | Azucena Garcia-Palacios, Hunter G. Hoffman, Todd R. Richards, Eric J. Seibel, Sam R. Sharar. Use of Virtual Reality Distraction to Reduce Claustrophobia Symptoms during a Mock Magnetic Resonance Imaging Brain Scan: A Case Report |
| 489 | -- | 492 | Skip Rizzo. CyberSightings |
| 493 | -- | 494 | Giuseppe Riva, Andrea Gaggioli. CyberEurope |