| 563 | -- | 0 | Brenda K. Wiederhold. What Would Happen If We Treated Scientists Like Rock Stars? |
| 565 | -- | 570 | Kuan-Yu Lin, Hsi-Peng Lu. Intention to Continue Using Facebook Fan Pages from the Perspective of Social Capital Theory |
| 571 | -- | 576 | Sandra Zwier, Theo Araujo, Mark Boukes, Lotte M. Willemsen. Boundaries to the Articulation of Possible Selves Through Social Networking Sites: The Case of Facebook Profilers' Social Connectedness |
| 577 | -- | 583 | Murugan Anandarajan, Claire A. Simmers, Rob D'Ovidio. Exploring the Underlying Structure of Personal Web Usage in the Workplace |
| 585 | -- | 589 | Richard L. Gilbert, Nora A. Murphy, M. Clementina Ávalos. Communication Patterns and Satisfaction Levels in Three-Dimensional Versus Real-Life Intimate Relationships |
| 591 | -- | 596 | Rune Aune Mentzoni, Geir Scott Brunborg, Helge Molde, Helga Myrseth, Knut Joachim Mår Skouverøe, Jørn Hetland, Ståle Pallesen. Problematic Video Game Use: Estimated Prevalence and Associations with Mental and Physical Health |
| 597 | -- | 602 | Scott Kie Zin Teng, Gabriel Yew Mun Chong, Amy Sok Cheng Siew, Marko M. Skoric. Grand Theft Auto IV Comes to Singapore: Effects of Repeated Exposure to Violent Video Games on Aggression |
| 603 | -- | 606 | Roland Pfister. Gender Effects in Gaming Research: A Case for Regression Residuals? |
| 607 | -- | 612 | David Weibel, Bartholomäus Wissmath, Fred W. Mast. Influence of Mental Imagery on Spatial Presence and Enjoyment Assessed in Different Types of Media |
| 613 | -- | 618 | Susanne E. Baumgartner, Tilo Hartmann. The Role of Health Anxiety in Online Health Information Search |
| 619 | -- | 624 | Joonghwa Lee, Mira Lee. Factors Influencing the Intention to Watch Online Video Advertising |
| 625 | -- | 626 | Andrea Gaggioli. CyberSightings |
| 627 | -- | 0 | Giuseppe Riva. CyberEurope |