| 629 | -- | 630 | Brenda K. Wiederhold. Build Trust, Engage People to Increase Understanding of Science |
| 631 | -- | 635 | Rachel A. Elphinston, Patricia Noller. Time to Face It! Facebook Intrusion and the Implications for Romantic Jealousy and Relationship Satisfaction |
| 637 | -- | 642 | Jong-Eun Roselyn Lee, Sung Gwan Park. "Whose Second Life Is This?" How Avatar-Based Racial Cues Shape Ethno-Racial Minorities' Perception of Virtual Worlds |
| 643 | -- | 648 | Georges Steffgen, Andreas König, Jan Pfetsch, André Melzer. Are Cyberbullies Less Empathic? Adolescents' Cyberbullying Behavior and Empathic Responsiveness |
| 649 | -- | 655 | Ju-Yu Yen, Cheng-Fang Yen, Hsiu-Yi Wu, Chun-Jen Huang, Chih-Hung Ko. Hostility in the Real World and Online: The Effect of Internet Addiction, Depression, and Online Activity |
| 657 | -- | 664 | Beatrix Koronczai, Róbert Urbán, Gyöngyi Kökönyei, Borbála Paksi, Krisztina Papp, Bernadette Kun, Petra Arnold, János Kállai, Zsolt Demetrovics. Confirmation of the Three-Factor Model of Problematic Internet Use on Off-Line Adolescent and Adult Samples |
| 665 | -- | 672 | Sang-Eun Shin, Nam-Seok Kim, Eun-Young Jang. Comparison of Problematic Internet and Alcohol Use and Attachment Styles Among Industrial Workers in Korea |
| 673 | -- | 679 | Dr. Hans-Peter Tossmann, Benjamin Jonas, Marc-Dennan Tensil, Peter Lang, Evelin Strüber. A Controlled Trial of an Internet-Based Intervention Program for Cannabis Users |
| 681 | -- | 688 | Wei Peng, Jih-Hsuan Lin, Julia Crouse. Is Playing Exergames Really Exercising? A Meta-Analysis of Energy Expenditure in Active Video Games |
| 689 | -- | 694 | Emily K. Vraga. Dealing with Dissonance: Responding to an Incongruent Test Result in a New Media Environment |
| 695 | -- | 698 | Shu-Fang Lin. Effect of Opponent Type on Moral Emotions and Responses to Video Game Play |
| 699 | -- | 700 | . CyberSightings |
| 701 | -- | 0 | . CyberEurope |