Journal: Cyberpsy., Behavior, and Soc. Networking

Volume 14, Issue 11

629 -- 630Brenda K. Wiederhold. Build Trust, Engage People to Increase Understanding of Science
631 -- 635Rachel A. Elphinston, Patricia Noller. Time to Face It! Facebook Intrusion and the Implications for Romantic Jealousy and Relationship Satisfaction
637 -- 642Jong-Eun Roselyn Lee, Sung Gwan Park. "Whose Second Life Is This?" How Avatar-Based Racial Cues Shape Ethno-Racial Minorities' Perception of Virtual Worlds
643 -- 648Georges Steffgen, Andreas König, Jan Pfetsch, André Melzer. Are Cyberbullies Less Empathic? Adolescents' Cyberbullying Behavior and Empathic Responsiveness
649 -- 655Ju-Yu Yen, Cheng-Fang Yen, Hsiu-Yi Wu, Chun-Jen Huang, Chih-Hung Ko. Hostility in the Real World and Online: The Effect of Internet Addiction, Depression, and Online Activity
657 -- 664Beatrix Koronczai, Róbert Urbán, Gyöngyi Kökönyei, Borbála Paksi, Krisztina Papp, Bernadette Kun, Petra Arnold, János Kállai, Zsolt Demetrovics. Confirmation of the Three-Factor Model of Problematic Internet Use on Off-Line Adolescent and Adult Samples
665 -- 672Sang-Eun Shin, Nam-Seok Kim, Eun-Young Jang. Comparison of Problematic Internet and Alcohol Use and Attachment Styles Among Industrial Workers in Korea
673 -- 679Dr. Hans-Peter Tossmann, Benjamin Jonas, Marc-Dennan Tensil, Peter Lang, Evelin Strüber. A Controlled Trial of an Internet-Based Intervention Program for Cannabis Users
681 -- 688Wei Peng, Jih-Hsuan Lin, Julia Crouse. Is Playing Exergames Really Exercising? A Meta-Analysis of Energy Expenditure in Active Video Games
689 -- 694Emily K. Vraga. Dealing with Dissonance: Responding to an Incongruent Test Result in a New Media Environment
695 -- 698Shu-Fang Lin. Effect of Opponent Type on Moral Emotions and Responses to Video Game Play
699 -- 700. CyberSightings
701 -- 0. CyberEurope