| 481 | -- | 0 | Brenda K. Wiederhold. Should Adult Sexting Be Considered for the DSM? |
| 483 | -- | 488 | Samuel D. Gosling, Adam A. Augustine, Simine Vazire, Nicholas Holtzman, Sam Gaddis. Manifestations of Personality in Online Social Networks: Self-Reported Facebook-Related Behaviors and Observable Profile Information |
| 489 | -- | 496 | Anatol Tolchinsky, Stephen D. Jefferson. Problematic Video Game Play in a College Sample and Its Relationship to Time Management Skills and Attention-Deficit/Hyperactivity Disorder Symptomology |
| 497 | -- | 503 | Wenliang Su, Xiaoyi Fang, John K. Miller, Yiyuan Wang. Internet-Based Intervention for the Treatment of Online Addiction for College Students in China: A Pilot Study of the Healthy Online Self-Helping Center |
| 505 | -- | 510 | Chia-Wen Tsai. Achieving Effective Learning Effects in the Blended Course: A Combined Approach of Online Self-Regulated Learning and Collaborative Learning with Initiation |
| 511 | -- | 517 | Jochen Peter, Patti M. Valkenburg. The Influence of Sexually Explicit Internet Material and Peers on Stereotypical Beliefs About Women's Sexual Roles: Similarities and Differences Between Adolescents and Adults |
| 519 | -- | 525 | Melanie D. Hetzel-Riggin, Jacob R. Pritchard. Predicting Problematic Internet Use in Men and Women: The Contributions of Psychological Distress, Coping Style, and Body Esteem |
| 527 | -- | 534 | S. Adam Brasel, James Gips. Media Multitasking Behavior: Concurrent Television and Computer Usage |
| 535 | -- | 539 | Dong Dong Li, Albert Kien Liau, Angeline Khoo. Examining the Influence of Actual-Ideal Self-Discrepancies, Depression, and Escapism, on Pathological Gaming Among Massively Multiplayer Online Adolescent Gamers |
| 541 | -- | 545 | Shun-Chuan Ho, Ping-Ho Ting, Dong-Yih Bau, Chun-Chung Wei. Knowledge-Sharing Intention in a Virtual Community: A Study of Participants in the Chinese Wikipedia |
| 547 | -- | 553 | María-del-Carmen Alarcón-del-Amo, Carlota Lorenzo-Romero, Miguel Ángel Gómez-Borja. Classifying and Profiling Social Networking Site Users: A Latent Segmentation Approach |
| 555 | -- | 557 | Sabine Trepte, Leonard Reinecke. The Pleasures of Success: Game-Related Efficacy Experiences as a Mediator Between Player Performance and Game Enjoyment |
| 559 | -- | 560 | Andrea Gaggioli. CyberSightings |
| 561 | -- | 0 | Giuseppe Riva. CyberEurope |