Journal: Cyberpsy., Behavior, and Soc. Networking

Volume 16, Issue 3

157 -- 158Brenda K. Wiederhold. Time to Port Augmented Reality Health Apps to Smart Glasses?
159 -- 165Lawrence T. Lam, ZaoHuo Cheng, Xinmin Liu. Violent Online Games Exposure and Cyberbullying/Victimization Among Adolescents
166 -- 174Scottye J. Cash, Michael Thelwall, Sydney N. Peck, Jared Z. Ferrell, Jeffrey A. Bridge. Adolescent Suicide Statements on MySpace
175 -- 182Saleem Alhabash, Anna R. McAlister, Amy Hagerstrom, Elizabeth Taylor Quilliam, Nora J. Rifon, Jef I. Richards. Between Likes and Shares: Effects of Emotional Appeal and Virality on the Persuasiveness of Anticyberbullying Messages on Facebook
183 -- 188Servane Barrault, Isabelle Varescon. Cognitive Distortions, Anxiety, and Depression Among Regular and Pathological Gambling Online Poker Players
189 -- 193Lindsay T. Graham, Samuel D. Gosling. Personality Profiles Associated with Different Motivations for Playing World of Warcraft
194 -- 199Hsiu-Chia Ko, Li-Ling Wang, Yi-Ting Xu. Understanding the Different Types of Social Support Offered by Audience to A-List Diary-Like and Informative Bloggers
200 -- 204Nazir S. Hawi. Arabic Validation of the Internet Addiction Test
205 -- 209Serife Ak, Nermin Koruklu, Yusuf Yilmaz. A Study on Turkish Adolescent's Internet Use: Possible Predictors of Internet Addiction
210 -- 214Johannes Moskaliuk, Johanna Bertram, Ulrike Cress. Impact of Virtual Training Environments on the Acquisition and Transfer of Knowledge
215 -- 223Cristina Botella, Azucena Garcia-Palacios, Yolanda Vizcaíno, Rocio Herrero, Rosa María Baños, Miguel Angel Belmonte. Virtual Reality in the Treatment of Fibromyalgia: A Pilot Study
224 -- 231Isabelle Giroux, Andréanne Faucher-Gravel, Alexandre St-Hilaire, Catherine Boudreault, Christian Jacques, Stéphane Bouchard. Gambling Exposure in Virtual Reality and Modification of Urge to Gamble
232 -- 233Andrea Gaggioli. CyberSightings
234 -- 235Giuseppe Riva. CyberEurope