Journal: Cyberpsy., Behavior, and Soc. Networking

Volume 17, Issue 8

499 -- 504Matthew Grizzard, Ron Tamborini, Robert J. Lewis, Lu Wang, Sujay Prabhu. Being Bad in a Video Game Can Make Us Morally Sensitive
505 -- 511Christian Laier, Jaro Pekal, Matthias Brand. Cybersex Addiction in Heterosexual Female Users of Internet Pornography Can Be Explained by Gratification Hypothesis
512 -- 518Elizabeth L. Cohen, Alexander L. Lancaster. Individual Differences in In-Person and Social Media Television Coviewing: The Role of Emotional Contagion, Need to Belong, and Coviewing Orientation
519 -- 527Jinhui Li, Yin Leng Theng, Schubert Foo. Game-Based Digital Interventions for Depression Therapy: A Systematic Review and Meta-Analysis
528 -- 535Artemis Tsitsika, Mari Janikian, Tim M. Schoenmakers, Eleni C. Tzavela, Kjartan Ólafsson, Szymon Wójcik, George Florian Macarie, Chara Tzavara, Clive Richardson. Internet Addictive Behavior in Adolescence: A Cross-Sectional Study in Seven European Countries
536 -- 541Allyson Dale, Anthony Murkar, Nicolle Miller, Joshua Black. Comparing the Effects of Real Versus Simulated Violence on Dream Imagery
542 -- 550Sung-Wei Chen, Susan Shur-Fen Gau, Hynek Pikhart, Anne Peasey, Shih-Tse Chen, Ming-Chen Tsai. Work Stress and Subsequent Risk of Internet Addiction Among Information Technology Engineers in Taiwan
551 -- 555E. Rutger Leukfeldt. Phishing for Suitable Targets in The Netherlands: Routine Activity Theory and Phishing Victimization
556 -- 561Pedro Gamito, Jorge Oliveira, André Baptista, Diogo Morais, Paulo Lopes, Pedro Rosa, Nuno Santos, Rodrigo Brito. Eliciting Nicotine Craving with Virtual Smoking Cues
562 -- 566Graham G. Scott, Jason Sinclair, Emma Short, Gillian Bruce. It's Not What You Say, It's How You Say It: Language Use on Facebook Impacts Employability But Not Attractiveness
567 -- 0Andrea Gaggioli. CyberSightings
568 -- 0Giuseppe Riva. CyberEurope