| 499 | -- | 504 | Matthew Grizzard, Ron Tamborini, Robert J. Lewis, Lu Wang, Sujay Prabhu. Being Bad in a Video Game Can Make Us Morally Sensitive |
| 505 | -- | 511 | Christian Laier, Jaro Pekal, Matthias Brand. Cybersex Addiction in Heterosexual Female Users of Internet Pornography Can Be Explained by Gratification Hypothesis |
| 512 | -- | 518 | Elizabeth L. Cohen, Alexander L. Lancaster. Individual Differences in In-Person and Social Media Television Coviewing: The Role of Emotional Contagion, Need to Belong, and Coviewing Orientation |
| 519 | -- | 527 | Jinhui Li, Yin Leng Theng, Schubert Foo. Game-Based Digital Interventions for Depression Therapy: A Systematic Review and Meta-Analysis |
| 528 | -- | 535 | Artemis Tsitsika, Mari Janikian, Tim M. Schoenmakers, Eleni C. Tzavela, Kjartan Ólafsson, Szymon Wójcik, George Florian Macarie, Chara Tzavara, Clive Richardson. Internet Addictive Behavior in Adolescence: A Cross-Sectional Study in Seven European Countries |
| 536 | -- | 541 | Allyson Dale, Anthony Murkar, Nicolle Miller, Joshua Black. Comparing the Effects of Real Versus Simulated Violence on Dream Imagery |
| 542 | -- | 550 | Sung-Wei Chen, Susan Shur-Fen Gau, Hynek Pikhart, Anne Peasey, Shih-Tse Chen, Ming-Chen Tsai. Work Stress and Subsequent Risk of Internet Addiction Among Information Technology Engineers in Taiwan |
| 551 | -- | 555 | E. Rutger Leukfeldt. Phishing for Suitable Targets in The Netherlands: Routine Activity Theory and Phishing Victimization |
| 556 | -- | 561 | Pedro Gamito, Jorge Oliveira, André Baptista, Diogo Morais, Paulo Lopes, Pedro Rosa, Nuno Santos, Rodrigo Brito. Eliciting Nicotine Craving with Virtual Smoking Cues |
| 562 | -- | 566 | Graham G. Scott, Jason Sinclair, Emma Short, Gillian Bruce. It's Not What You Say, It's How You Say It: Language Use on Facebook Impacts Employability But Not Attractiveness |
| 567 | -- | 0 | Andrea Gaggioli. CyberSightings |
| 568 | -- | 0 | Giuseppe Riva. CyberEurope |