| 231 | -- | 232 | Brenda K. Wiederhold. Social Media Sites, Part 2: Children of the Light |
| 233 | -- | 238 | Fabrizio Bert, Maria Rosaria Gualano, Elisa Camussi, Roberta Siliquini. Risks and Threats of Social Media Websites: Twitter and the Proana Movement |
| 239 | -- | 245 | Mark A. Flynn. The Effects of Profile Pictures and Friends' Comments on Social Network Site Users' Body Image and Adherence to the Norm |
| 246 | -- | 256 | Haylie L. Miller, Nicoleta L. Bugnariu. Level of Immersion in Virtual Environments Impacts the Ability to Assess and Teach Social Skills in Autism Spectrum Disorder |
| 257 | -- | 263 | Stacey A. Mackay, Katherine M. White, Patricia L. Obst. Sign and Share: What Influences Our Participation in Online Microvolunteering |
| 264 | -- | 269 | YongHwan Kim, Yuan Wang, Je-Yong Oh. Digital Media Use and Social Engagement: How Social Media and Smartphone Use Influence Social Activities of College Students |
| 270 | -- | 276 | Jeroen S. Lemmens, Stefan J. F. Hendriks. Addictive Online Games: Examining the Relationship Between Game Genres and Internet Gaming Disorder |
| 277 | -- | 282 | Katerina Lukavská, Ondrej Hrabec, Vladimír Chrz. The Role of Habits in Massive Multiplayer Online Role-Playing Game Usage: Predicting Excessive and Problematic Gaming Through Players' Sensitivity to Situational Cues |
| 283 | -- | 287 | Katheryn R. Christy, Jesse Fox. Transportability and Presence as Predictors of Avatar Identification Within Narrative Video Games |
| 288 | -- | 293 | Halley M. Pontes, Mark D. Griffiths. Portuguese Validation of the Internet Gaming Disorder Scale-Short-Form |
| 294 | -- | 0 | Linda K. Kaye. An Introduction to Cyberpsychology |
| 295 | -- | 0 | Andrea Gaggioli. CyberSightings |
| 296 | -- | 0 | Giuseppe Riva. CyberEurope |