Journal: Cyberpsy., Behavior, and Soc. Networking

Volume 19, Issue 7

419 -- 0Brenda K. Wiederhold. Using Your Digital Phenotype to Improve Your Mental Health
420 -- 425Rachel Grieve, Jarrah Watkinson. The Psychological Benefits of Being Authentic on Facebook
426 -- 434Jo Cranwell, Kathy Whittamore, John Britton, Jo Leonardi-Bee. Alcohol and Tobacco Content in UK Video Games and Their Association with Alcohol and Tobacco Use Among Young People
435 -- 440Patrick J. Ewell, Rosanna E. Guadagno, Matthew Jones, Robert Andrew Dunn. Good Person or Bad Character? Personality Predictors of Morality and Ethics in Avatar Selection for Video Game Play
441 -- 445T. Franklin Waddell. The Allure of Privacy or the Desire for Self-Expression? Identifying Users' Gratifications for Ephemeral, Photograph-Based Communication
446 -- 452Sarah A. Biehl, Jeffrey H. Kahn. Causal Effects of Language on the Exchange of Social Support in an Online Community
453 -- 459Franziska Jeromin, Winfried Rief, Antonia Barke. Validation of the Internet Gaming Disorder Questionnaire in a Sample of Adult German-Speaking Internet Gamers
460 -- 464Tibert Verhagen, Charlotte Vonkeman, Willemijn van Dolen. Making Online Products More Tangible: The Effect of Product Presentation Formats on Product Evaluations
465 -- 470Ana Radovic, Pamela L. Vona, Antonella M. Santostefano, Samantha Ciaravino, Elizabeth Miller, Bradley D. Stein. Smartphone Applications for Mental Health
471 -- 0Andrea Gaggioli. CyberSightings
472 -- 0Giuseppe Riva. CyberEurope