| 213 | -- | 214 | Brenda K. Wiederhold. Kids Will Find a Way: The Benefits of Social Video Games |
| 215 | -- | 222 | Thomas Aichner, Matthias Grünfelder, Oswin Maurer, Deni Jegeni. Twenty-Five Years of Social Media: A Review of Social Media Applications and Definitions from 1994 to 2019 |
| 223 | -- | 236 | Jenna Course-Choi, Linda Hammond. Social Media Use and Adolescent Well-Being: A Narrative Review of Longitudinal Studies |
| 237 | -- | 249 | Maísa Gelain Marin, Xiomara Nuñez, Rosa Maria Martins de Almeida. Internet Addiction and Attention in Adolescents: A Systematic Review |
| 250 | -- | 257 | Veroline Cauberghe, Ini Van Wesenbeeck, Steffi De Jans, Liselot Hudders, Koen Ponnet. How Adolescents Use Social Media to Cope with Feelings of Loneliness and Anxiety During COVID-19 Lockdown |
| 258 | -- | 266 | Sara Ventura, Georgina Cárdenas, Marta Miragall, Giuseppe Riva, Rosa María Baños. How Does It Feel to Be a Woman Victim of Sexual Harassment? The Effect of 360°-Video-Based Virtual Reality on Empathy and Related Variables |
| 267 | -- | 274 | Heather Wardle, David Zendle. Loot Boxes, Gambling, and Problem Gambling Among Young People: Results from a Cross-Sectional Online Survey |
| 275 | -- | 281 | Sharon Horwood, Jeromy Anglim. Emotion Regulation Difficulties, Personality, and Problematic Smartphone Use |
| 282 | -- | 287 | Wei Hong 0004, Ru-De Liu, Yi Ding, Xinchen Fu, Rui Zhen, Xiaotian Sheng. Social Media Exposure and College Students' Mental Health During the Outbreak of COVID-19: The Mediating Role of Rumination and the Moderating Role of Mindfulness |
| 288 | -- | 0 | Giuseppe Riva, Maurizio Mauri. PURE-MAS: Social Intelligent Agents that Perceive their Environment and Act |