Journal: Cyberpsy., Behavior, and Soc. Networking

Volume 24, Issue 4

213 -- 214Brenda K. Wiederhold. Kids Will Find a Way: The Benefits of Social Video Games
215 -- 222Thomas Aichner, Matthias Grünfelder, Oswin Maurer, Deni Jegeni. Twenty-Five Years of Social Media: A Review of Social Media Applications and Definitions from 1994 to 2019
223 -- 236Jenna Course-Choi, Linda Hammond. Social Media Use and Adolescent Well-Being: A Narrative Review of Longitudinal Studies
237 -- 249Maísa Gelain Marin, Xiomara Nuñez, Rosa Maria Martins de Almeida. Internet Addiction and Attention in Adolescents: A Systematic Review
250 -- 257Veroline Cauberghe, Ini Van Wesenbeeck, Steffi De Jans, Liselot Hudders, Koen Ponnet. How Adolescents Use Social Media to Cope with Feelings of Loneliness and Anxiety During COVID-19 Lockdown
258 -- 266Sara Ventura, Georgina Cárdenas, Marta Miragall, Giuseppe Riva, Rosa María Baños. How Does It Feel to Be a Woman Victim of Sexual Harassment? The Effect of 360°-Video-Based Virtual Reality on Empathy and Related Variables
267 -- 274Heather Wardle, David Zendle. Loot Boxes, Gambling, and Problem Gambling Among Young People: Results from a Cross-Sectional Online Survey
275 -- 281Sharon Horwood, Jeromy Anglim. Emotion Regulation Difficulties, Personality, and Problematic Smartphone Use
282 -- 287Wei Hong 0004, Ru-De Liu, Yi Ding, Xinchen Fu, Rui Zhen, Xiaotian Sheng. Social Media Exposure and College Students' Mental Health During the Outbreak of COVID-19: The Mediating Role of Rumination and the Moderating Role of Mindfulness
288 -- 0Giuseppe Riva, Maurizio Mauri. PURE-MAS: Social Intelligent Agents that Perceive their Environment and Act