| 79 | -- | 81 | Brenda K. Wiederhold. Supporting Teachers and Students: The Role of AI in Shaping the Future of Education |
| 82 | -- | 89 | Chaeyun Lim, Rabindra A. Ratan. Zoom Fatigue and Facial Dissatisfaction Relate to Virtual Meeting Engagement Differently in the U.S. and South Korean Contexts |
| 90 | -- | 97 | Youngju Jung, Taeyeon Kim, Sojin Lee, Seung Min, Yongjun Sung. Short Made Them Powerful: Exploring Motivations and Problematic Uses of TikTok |
| 98 | -- | 104 | Patrick J. Ewell, James C. Hamilton, Rosanna E. Guadagno. The Spoilers of Virtual War: Experience and Performance Mediate the Relationship Between Violent Video Games and Hostility |
| 105 | -- | 111 | Cheng-Yen Wang, Kaiwen Bi. Exploring the Influence of the Dark Triad on Indirect Cyber Aggression: A Longitudinal Study of a Taiwanese Sample |
| 112 | -- | 119 | Lennart Freyth, Peter K. Jonason. Dating App Users: Interpersonal Styles and Self-Reported Mating Success |
| 120 | -- | 125 | Nicholas A. Palomares, Caroline C. Murray, Mir Md Fazla Rabby, Maya Blitch, Rebecca Baumler, Sarah E. Boro. Anonymous and Insecure Bullies are Less Depressed than Confident and Identifiable Ones, but Only if Remorseful: Cyberbullying Goals, Identifiability, and Depression |
| 126 | -- | 131 | Xing Zhang, Mingyue Yin, Mingyang Zhang, Zhaoqian Li, Hansen Li. The Development and Validation of an Artificial Intelligence Chatbot Dependence Scale |
| 132 | -- | 137 | Andreea Hutul, Andrei-Corneliu Holman, Tudor-Daniel Hutul. Are Today's Gamers Tomorrow's Gamblers? The Relationship Between Problem Gaming and Online Problem Gambling, and the Indirect Effect of Purchasing Loot Boxes' Risk |
| 138 | -- | 140 | Sarah Todisco, Alessandra Magrelli, Chiara Stramba-Badiale, Giuseppe Riva 0001. VEGI GRASP: A Virtual Reality Platform for Integrated Cognitive-Motor Assessment in Frail Older Adults |