Journal: Cyberpsy., Behavior, and Soc. Networking

Volume 4, Issue 2

179 -- 182Wijnand A. IJsselsteijn, Jonathan Freeman, Huib de Ridder. Presence: Where Are We?
183 -- 201Martijn J. Schuemie, Peter van der Straaten, Merel Krijn, Charles van der Mast. Research on Presence in Virtual Reality: A Survey
203 -- 213Eva Lindh Waterworth, John A. Waterworth. Focus, Locus, and Sensus: The Three Dimensions of Virtual Experience
215 -- 223Ianus Keller, Pieter Jan Stappers. Presence for Design: Conveying Atmosphere through Video Collages
225 -- 238Tim Marsh, Peter C. Wright, Shamus P. Smith. Evaluation for the Design of Experience in Virtual Environments: Modeling Breakdown of Interaction and Illusion
239 -- 246Pontus Larsson, Daniel Västfjäll, Mendel Kleiner. The Actor-Observer Effect in Virtual Reality Presentations
247 -- 264Katerina Mania, Alan Chalmers. The Effects of Levels of Immersion on Memory and Presence in Virtual Environments: A Reality Centered Approach
265 -- 277Daniela M. Romano, Paul Brna. Presence and Reflection in Training: Support for Learning to Improve Quality Decision-Making Skills under Time Limitations
279 -- 286Ann-Sofie Axelsson, Åsa Abelin, Ilona Heldal, Ralph Schroeder, Josef Wideström. Cubes in the Cube: A Comparison of a Puzzle-Solving Task in a Virtual and a Real Environment
287 -- 305James Anderson, Nahella Ashraf, Craig Douther, Mervyn A. Jack. Presence and Usability in Shared Space Virtual Conferencing: A Participatory Design Study
307 -- 315Paul de Greef, Wijnand A. IJsselsteijn. Social Presence in a Home Tele-Application
317 -- 321Wijnand A. IJsselsteijn, Matthew Lombard, Jonathan Freeman. Toward a Core Bibliography of Presence
323 -- 330. CyberSightings
331 -- 332. CyberEurope