| 179 | -- | 182 | Wijnand A. IJsselsteijn, Jonathan Freeman, Huib de Ridder. Presence: Where Are We? |
| 183 | -- | 201 | Martijn J. Schuemie, Peter van der Straaten, Merel Krijn, Charles van der Mast. Research on Presence in Virtual Reality: A Survey |
| 203 | -- | 213 | Eva Lindh Waterworth, John A. Waterworth. Focus, Locus, and Sensus: The Three Dimensions of Virtual Experience |
| 215 | -- | 223 | Ianus Keller, Pieter Jan Stappers. Presence for Design: Conveying Atmosphere through Video Collages |
| 225 | -- | 238 | Tim Marsh, Peter C. Wright, Shamus P. Smith. Evaluation for the Design of Experience in Virtual Environments: Modeling Breakdown of Interaction and Illusion |
| 239 | -- | 246 | Pontus Larsson, Daniel Västfjäll, Mendel Kleiner. The Actor-Observer Effect in Virtual Reality Presentations |
| 247 | -- | 264 | Katerina Mania, Alan Chalmers. The Effects of Levels of Immersion on Memory and Presence in Virtual Environments: A Reality Centered Approach |
| 265 | -- | 277 | Daniela M. Romano, Paul Brna. Presence and Reflection in Training: Support for Learning to Improve Quality Decision-Making Skills under Time Limitations |
| 279 | -- | 286 | Ann-Sofie Axelsson, Åsa Abelin, Ilona Heldal, Ralph Schroeder, Josef Wideström. Cubes in the Cube: A Comparison of a Puzzle-Solving Task in a Virtual and a Real Environment |
| 287 | -- | 305 | James Anderson, Nahella Ashraf, Craig Douther, Mervyn A. Jack. Presence and Usability in Shared Space Virtual Conferencing: A Participatory Design Study |
| 307 | -- | 315 | Paul de Greef, Wijnand A. IJsselsteijn. Social Presence in a Home Tele-Application |
| 317 | -- | 321 | Wijnand A. IJsselsteijn, Matthew Lombard, Jonathan Freeman. Toward a Core Bibliography of Presence |
| 323 | -- | 330 | . CyberSightings |
| 331 | -- | 332 | . CyberEurope |