Journal: Cyberpsy., Behavior, and Soc. Networking

Volume 9, Issue 3

261 -- 274Chang-Hoan Cho, JaeWon Kang, Hongsik John Cheon. Online Shopping Hesitation
275 -- 284M. Kyle matsuba. Searching for Self and Relationships Online
285 -- 296Clyde A. Warden, Wann-Yih Wu, Dungchun Tsai. Online Shopping Interface Components: Relative Importance as Peripheral and Central Cues
297 -- 307Kausar Suhail, Zobia Bargees. Effects of Excessive Internet Use on Undergraduate Students in Pakistan
308 -- 316Justin R. Chumbley, Mark D. Griffiths. Affect and the Computer Game Player: The Effect of Gender, Personality, and Game Reinforcement Structure on Affective Responses to Computer Game-Play
317 -- 324Chin-Sheng Wan, Wen-Bin Chiou. Psychological Motives and Online Games Addiction: ATest of Flow Theory and Humanistic Needs Theory for Taiwanese Adolescents
325 -- 335Murugan Anandarajan, Narasimha Paravastu, Claire A. Simmers. Perceptions of Personal Web Usage in the Workplace: AQ-Methodology Approach
336 -- 341Carlos M. Coelho, Jorge A. Santos, Jorge Silvério, Carlos F. Silva. Virtual Reality and Acrophobia: One-Year Follow-Up and Case Study
342 -- 347Evelyne Klinger, Isabelle Chemin, Sophie Lebreton, Rose-Marie Marié. Virtual Action Planning in Parkinson's Disease: AControl Study
348 -- 360Maressa Hecht Orzack, Andrew C. Voluse, David Wolf, John Hennen. An Ongoing Study of Group Treatment for Men Involved in Problematic Internet-Enabled Sexual Behavior
361 -- 366John Graham, Liya Zheng, Cleotilde Gonzalez. ACognitive Approach to Game Usability and Design: Mental Model Development in Novice Real-Time Strategy Gamers
367 -- 368Ook Lee. Psychological Barriers to Maintaining Knowledge Management Systems
369 -- 373Skip Rizzo. Cybersightings
374 -- 376Giuseppe Riva, Daniela Villani. Cybereurope