Journal: IEEE Consumer Electronics Magazine

Volume 4, Issue 3

3 -- 7Peter Corcoran 0001. I Am Game of Thrones [Notes from the Editor]
8 -- 10Sharon Peng. Outlining Our Leadership Strategies [President's Message]
11 -- 0Bill Orner. An Update to CE Society Bylaws [Society News]
11 -- 12Anant Baijal. Activities for Young Professionals at ICCE 2015 [Society News]
12 -- 13Sun-Jea Ko, Stefan Mozar. Developments in Region 9 - South and Central America [Society News]
13 -- 14Robin Bradbeer. In the Spotlight: South Brazil [Society News]
14 -- 15Thinagaran Perumal. One-Day Workshop at CE Malaysia Chapter: Embedded systems and Internet of Things. [Society News]
15 -- 16Tom Coughlin. IEEE Consumer Electronics Society Sponsors the Smart Village Program [Society News]
16 -- 17Thinagaran Perumal. Membership Drive by CESoc Malaysia [Society News]
18 -- 20L. Dennis Shapiro. Boston CE Society - SSCS 2015 Spring Meeting [Society News]
21 -- 24Shingo Yamaguch, Kazuyuki Kojima. The 2014 IEEE Third Global Conference on Consumer Electronics (GCCE 2014) [Conference Reports]
24 -- 25Joonki Paik. The IEEE CE Society Drives for Members at ICEIC 2015 in Singapore [Conference Reports]
26 -- 28Stuart Lipoff. 2015 IEEE International Conference on Consumer Electronics [Conference Reports]
29 -- 89Stuart Lipoff. A Look at CE Society Publications [Publications Round-Up]
31 -- 32Tom Coughlin, Lee Stogner, Peter Corcoran 0001. Mobile Power Initiatives Moves into Second Year [Future Directions]
32 -- 33Soumya Kanti Datta. IEEE CE Society Future Directions on Internet of Things Group Activities for 2015 [Future Directions]
34 -- 41Narisa N. Y. Chu. Brain-Computer Interface Technology and Development: The emergence of imprecise brainwave headsets in the commercial world
42 -- 49Hyuck Kim, KiYoung Hwang. The Shifting Printing Paradigm: A goodbye to traditional printing technology
50 -- 51Debra A. Horn. Cloud Powered by EPEAT-Qualified Servers: New green procurement criteria for servers is in the works. Two standards organizations, the IEEE and NSF International (NSF) are writing standards for the Ele
52 -- 58Phillip J. Windley. API Access Control with OAuth: Coordinating interactions with the Internet of Things
59 -- 66Peter Corcoran 0001, Joe Decuir. Champions in Our Midst: Game on!
67 -- 72Nahum D. Gershon, Bill Kapralos, Steve Mann. Games, Entertainment, and Media for Life, Health, and Community: IEEE GEM 2014
73 -- 79Ross Smith, Dana Popa. Why Play Matters at Work: Gamification is more than just a passing fad
80 -- 82Elena G. Bertozzi, Dilys Walker, Leonard R. Krilov, Carrie Rouse, Claudia Halaby, Ann Mock, Melodi Pirzada, Robert Lee. Health-Care Interventions with Games: A low-cost, high-impact approach
83 -- 89Peter Corcoran 0001. It Is All in the Claims! [IP Corner]
86 -- 89Bob Frankston. #APIFirst: How Things Speak to Each Other [Bits Versus Electrons]
90 -- 94Tom Coughlin, Steve Hetzler. Reach Out and Touch: Digital storage devices and technologies. [The Art of Storage]
95 -- 96Yu Yuan. Advancing Technologies for Consumers Through Consensus Building [Standards]
97 -- 98David Alan Grier. What Do We Get When We Add Consumers to Electronics Engineering? [Market-Based Analyses]
99 -- 100Mike Bergman. Product and Technology Trends from the 2015 International CES [CEA Insights]
101 -- 103William Lumpkins. Sounding the Alarm [Product Reviews]
102 -- 103William Lumpkins, Simone Giertz. The Evil Goat (Arduino Project) [Maker Projects]