3 | -- | 7 | Peter Corcoran 0001. I Am Game of Thrones [Notes from the Editor] |
8 | -- | 10 | Sharon Peng. Outlining Our Leadership Strategies [President's Message] |
11 | -- | 0 | Bill Orner. An Update to CE Society Bylaws [Society News] |
11 | -- | 12 | Anant Baijal. Activities for Young Professionals at ICCE 2015 [Society News] |
12 | -- | 13 | Sun-Jea Ko, Stefan Mozar. Developments in Region 9 - South and Central America [Society News] |
13 | -- | 14 | Robin Bradbeer. In the Spotlight: South Brazil [Society News] |
14 | -- | 15 | Thinagaran Perumal. One-Day Workshop at CE Malaysia Chapter: Embedded systems and Internet of Things. [Society News] |
15 | -- | 16 | Tom Coughlin. IEEE Consumer Electronics Society Sponsors the Smart Village Program [Society News] |
16 | -- | 17 | Thinagaran Perumal. Membership Drive by CESoc Malaysia [Society News] |
18 | -- | 20 | L. Dennis Shapiro. Boston CE Society - SSCS 2015 Spring Meeting [Society News] |
21 | -- | 24 | Shingo Yamaguch, Kazuyuki Kojima. The 2014 IEEE Third Global Conference on Consumer Electronics (GCCE 2014) [Conference Reports] |
24 | -- | 25 | Joonki Paik. The IEEE CE Society Drives for Members at ICEIC 2015 in Singapore [Conference Reports] |
26 | -- | 28 | Stuart Lipoff. 2015 IEEE International Conference on Consumer Electronics [Conference Reports] |
29 | -- | 89 | Stuart Lipoff. A Look at CE Society Publications [Publications Round-Up] |
31 | -- | 32 | Tom Coughlin, Lee Stogner, Peter Corcoran 0001. Mobile Power Initiatives Moves into Second Year [Future Directions] |
32 | -- | 33 | Soumya Kanti Datta. IEEE CE Society Future Directions on Internet of Things Group Activities for 2015 [Future Directions] |
34 | -- | 41 | Narisa N. Y. Chu. Brain-Computer Interface Technology and Development: The emergence of imprecise brainwave headsets in the commercial world |
42 | -- | 49 | Hyuck Kim, KiYoung Hwang. The Shifting Printing Paradigm: A goodbye to traditional printing technology |
50 | -- | 51 | Debra A. Horn. Cloud Powered by EPEAT-Qualified Servers: New green procurement criteria for servers is in the works. Two standards organizations, the IEEE and NSF International (NSF) are writing standards for the Ele |
52 | -- | 58 | Phillip J. Windley. API Access Control with OAuth: Coordinating interactions with the Internet of Things |
59 | -- | 66 | Peter Corcoran 0001, Joe Decuir. Champions in Our Midst: Game on! |
67 | -- | 72 | Nahum D. Gershon, Bill Kapralos, Steve Mann. Games, Entertainment, and Media for Life, Health, and Community: IEEE GEM 2014 |
73 | -- | 79 | Ross Smith, Dana Popa. Why Play Matters at Work: Gamification is more than just a passing fad |
80 | -- | 82 | Elena G. Bertozzi, Dilys Walker, Leonard R. Krilov, Carrie Rouse, Claudia Halaby, Ann Mock, Melodi Pirzada, Robert Lee. Health-Care Interventions with Games: A low-cost, high-impact approach |
83 | -- | 89 | Peter Corcoran 0001. It Is All in the Claims! [IP Corner] |
86 | -- | 89 | Bob Frankston. #APIFirst: How Things Speak to Each Other [Bits Versus Electrons] |
90 | -- | 94 | Tom Coughlin, Steve Hetzler. Reach Out and Touch: Digital storage devices and technologies. [The Art of Storage] |
95 | -- | 96 | Yu Yuan. Advancing Technologies for Consumers Through Consensus Building [Standards] |
97 | -- | 98 | David Alan Grier. What Do We Get When We Add Consumers to Electronics Engineering? [Market-Based Analyses] |
99 | -- | 100 | Mike Bergman. Product and Technology Trends from the 2015 International CES [CEA Insights] |
101 | -- | 103 | William Lumpkins. Sounding the Alarm [Product Reviews] |
102 | -- | 103 | William Lumpkins, Simone Giertz. The Evil Goat (Arduino Project) [Maker Projects] |