Journal: Computers & Graphics

Volume 21, Issue 3

277 -- 280Yingqing Xu, Su Cheng, Qi Dongxu, Li Hua, Shenquan Liu. Physically based simulation of water currents and waves
281 -- 288Hujun Bao, Xiaogang Jin, Qunsheng Peng. A progressive radiosity algorithm based on piecewise polynomial intensity distribution
289 -- 295Wencheng Wang, Ding-Hong Zhou, Enhua Wu. Accelerating techniques in volume rendering of irregular data
297 -- 303Wang Lazhu, Zhu Xinxiong, Zesheng Tang. Coons type blended B-spline (CNSBS) surface and its conversion to NURBS surface
305 -- 313Guan Zhidong, Ling Jin, Tao Ning, Ping Xi, Rongxi Tang. Study and application of physics-based deformable curves and surfaces
315 -- 320Minglu Li, Yongqiang Sun, Huanye Sheng. Temporal relations in multimedia systems
321 -- 328Zhigeng Pan, Xiaohu Ma, Mingmin Zhang, Jiaoying Shi. Chinese font composition method based on algebraic system of geometric shapes
329 -- 334Mauro Carrozzo, Francesco Lacquaniti. Geometric transformations for displaying virtual objects on stereoscopic devices
335 -- 346Ugur Güdükbay, Bülent Özgüç, Yilmaz Tokad. A spring force formulation for elastically deformable models
347 -- 358Christoph Busch. Wavelet based texture segmentation of multi-modal tomographic images
359 -- 366Xiaobu Yuan, Hanqiu Sun. P-buffer: a hidden-line algorithm in image-space
367 -- 370Yan Qiu Chen, Guoan Bi. 3-D IFS fractals as real-time graphics model
379 -- 387David C. Banks. Including graphics and visualization research in a master s-level course