163 | -- | 167 | Zhigeng Pan, Jiaoying Shi. Guest editor s introduction |
169 | -- | 177 | Ke Deng, Lifeng Wang, Zhouchen Lin, Tao Feng, Zhidong Deng. Correction and rectification of light fields |
179 | -- | 188 | Yigang Wang, Bernd Fröhlich, Martin Göbel. Selective refinement of progressive meshes using vertex hierarchies |
189 | -- | 204 | Chih-Chun Chen 0002, Jung-Hong Chuang, Bo-Yin Lee, Wei-Wen Feng, Ting Chiou. Rendering complex scenes using spatial subdivision and textured LOD meshes |
205 | -- | 213 | M. Osama Alhalabi, Susumu Horiguchi, Susumu Kunifuji. An experimental study on the effects of Network delay in Cooperative Shared Haptic Virtual Environment |
215 | -- | 221 | Yiyu Cai, Chee-Kong Chui, Xiuzi Ye, Yaoping Wang, James H. Anderson. VR simulated training for less invasive vascular intervention |
223 | -- | 230 | ChangHoon Park, Heedong Ko, Taiyun Kim. NAVER: Networked and Augmented Virtual Environment aRchitecture; design and implementation of VR framework for Gyeongju VR Theater |
231 | -- | 238 | Zhigeng Pan, Weiwei Xu, Jin Huang, Mingmin Zhang, Jiaoying Shi. Easybowling: a small bowling machine based on virtual simulation |
239 | -- | 253 | Marko Lamot, Borut Zalik. A fast polygon triangulation algorithm based on uniform plane subdivision |
255 | -- | 263 | Charlie C. L. Wang, Matthew Ming-Fai Yuen. Freeform extrusion by sketched input |
265 | -- | 283 | Jing Yang, Matthew O. Ward, Elke A. Rundensteiner. Interactive hierarchical displays: a general framework for visualization and exploration of large multivariate data sets |
285 | -- | 292 | György Antal, László Szirmay-Kalos, Ferenc Csonka, Csaba Kelemen. Multiple strategy stochastic iteration for architectural walkthroughs |
293 | -- | 301 | Simon Gibson, Roger J. Hubbold, Jonathan Cook, Toby Howard. Interactive reconstruction of virtual environments from video sequences |
303 | -- | 310 | Asok K. Sen. A three-dimensional approach to graphic design |
311 | -- | 319 | Nikita Kojekine, Ichiro Hagiwara, Vladimir V. Savchenko. Software tools using CSRBFs for processing scattered data |