Journal: IEEE Computer Graphics and Applications

Volume 12, Issue 6

15 -- 24Takami Yasuda, Shigeki Yokoi, Jun-ichiro Toriwaki, Katsuhiko Inagaki. A shading model for cloth objects
25 -- 39Dani Lischinski, Filippo Tampieri, Donald P. Greenberg. Discontinuity meshing for accurate radiosity
41 -- 52Graham J. Dunnett, Martin White, Paul F. Lister, Richard L. Grimsdale, F. Gelmot. The Image chip for high performance 3D rendering
53 -- 64Karl M. Guttag, Robert J. Gove, Jerry R. Van Aken. A single-chip multiprocessor for multimedia: the MVP
65 -- 74John Poulton, John G. Eyles, Steven E. Molnar, Henry Fuchs. Breaking the frame-buffer bottleneck with logic-enhanced memories
75 -- 86Konstantinos Konstantinides, Vasudev Bhaskaran. Monolithic architectures for image processing and compression

Volume 12, Issue 5

19 -- 28Roni Yagel, Daniel Cohen, Arie E. Kaufman. Discrete ray tracing
31 -- 44Aristides A. G. Requicha, Jarek Rossignac. Solid modeling and beyond
45 -- 52Michael Lounsbery, Stephen Mann, Tony DeRose. Parametric surface interpolation
53 -- 60Hans Hagen, Stefanie Hahmann, Thomas Schreiber, Yasuo Nakajima, Burkard Wördenweber, Petra Hollemann-Grundstedt. Surface interrogation algorithms
61 -- 68James C. Cavendish, Samuel P. Marin. Feature-based surface design and machining
69 -- 77David Lavender, Adrian Bowyer, James H. Davenport, Andrew F. Wallis, John R. Woodwark. Voronoi diagrams of set-theoretic solid models
78 -- 86Gerald E. Farin. From conics to NURBS: A tutorial and survey
87 -- 95Thomas W. Sederberg, Rida T. Farouki. Approximation by interval Bezier curves
96 -- 105Yulun Wang, Amante Mangaser, Partha Srinivasan. A processor architecture for 3D graphics
106 -- 112James F. Blinn. The world of digital video

Volume 12, Issue 4

25 -- 34Steve Bryson, Creon Levit. The virtual wind tunnel
35 -- 44William E. Lorensen, Boris Yamrom. Golf green visualization
45 -- 53Robert H. Wolfe, Mark Needels, Tomas Arias, John D. Joannopoulos. Visual revelations from silicon ab initio calculations
54 -- 62Andrew J. Hanson, Pheng-Ann Heng. Illuminating the fourth dimension
63 -- 71Terry S. Yoo, Ulrich Neumann, Henry Fuchs, Stephen M. Pizer, Tim J. Cullip, John Rhoades, Ross T. Whitaker. Direct visualization of volume data
72 -- 78Karl Heinz Höhne, Michael Bomans, Martin Riemer, Rainer Schubert, Ulf Tiede, Werner Lierse. A volume-based anatomical atlas
79 -- 87Roger D. Hersch, Pierre Demartines, Doris G. Fridman, Jean-Marc Aberle, Peter Pisan, Andre Decurnex, Ralf Rogner. Multiprocessor raster plotting

Volume 12, Issue 3

13 -- 17Takami Yasuda, Shigeki Yokoi, Hiroshi Ohshita, Jun-ichiro Toriwaki. 3D visualization of an ancient Egyptian mummy
18 -- 22Chris Illert, Clifford A. Pickover. Generating irregularly oscillating fossil seashells
23 -- 32Thomas C. Palmer. A language for molecular visualization
33 -- 43Teng-See Loke, Daniel Tan, Hock Soon Seah, Meng Hwa Er. Rendering fireworks displays
44 -- 58Leonard Wanger, James A. Ferwerda, Donald P. Greenberg. Perceiving spatial relationships in computer-generated images
60 -- 68Jin J. Chou, Les A. Piegl. Data reduction using cubic rational B-splines
69 -- 79Gabor T. Herman, Jingsheng Zheng, Carolyn A. Bucholtz. Shape-based interpolation
80 -- 85James F. Blinn. Jim Blinn's Corner-uppers and downers. 2. [graphics]

Volume 12, Issue 2

20 -- 30Larry F. Hodges. Tutorial: time-multiplexed stereoscopic computer graphics
31 -- 38Kevin P. Picott. Extensions of the linear and area lighting models
40 -- 48Christopher Giertsen. Volume visualization of sparse irregular meshes
49 -- 58Seshagiri Rao Ala. Performance anomalies in boundary data structures
59 -- 67Kokichi Sugihara. An intersection algorithm based on Delaunay triangulation
68 -- 82James R. Miller, Ronald N. Goldman. Using tangent balls to find plane sections of natural quadrics
85 -- 91James F. Blinn. Jim Blinn's corner-uppers and downers

Volume 12, Issue 1

22 -- 36Andrew S. Glassner. Geometric substitution: a tutorial
37 -- 46Kenneth Haines, Debby Haines. Computer graphics for holography
47 -- 53Yasuhiko Watanabe, Yasuhito Suenaga. A trigonal prism-based method for hair image generation
54 -- 64Priamos N. Georgiades, Donald P. Greenberg. Locally manipulating the geometry of curved surfaces
65 -- 71Bradley A. Payne, Arthur W. Toga. Distance field manipulation of surface models
72 -- 80Haim Levkowitz, Gabor T. Herman. Color scales for image data
83 -- 87James F. Blinn. A trip down the graphics pipeline: grandpa, what does 'viewport' mean?