Journal: Computers in Entertainment

Volume 1, Issue 1

1 -- 0Newton Lee. Welcome
2 -- 0Newton Lee. A word from the editor
3 -- 0Kim Rose. Squeakers: a report on real kids using real computers to learn real math
4 -- 0Lauren Davis. Liemandt Foundation launches hidden agenda contest: university students vie for a 25, 000 prize by building video games that secretly teach middle school subjects
6 -- 0Doug Twilleager. Java Games Technologies
7 -- 0Edward Grossman. ACM Queue
8 -- 0Alan C. Kay. Interview with Alan Kay
10 -- 0Miguel de Aguilera, Alfonso Mendiz. Video games and education: education in the face of a parallel school
12 -- 0Krystina S. Madej. Towards digital narrative for children: from education to entertainment, a historical perspective
13 -- 0Leslie Wilson. Breaking into the universe: computer science is interactive entertainment
14 -- 0John Crocker. Active learning systems
15 -- 0Mark R. Mine, Joe Shochet, Roger Hughston. Building a massively multiplayer game for the million: Disney s Toontown Online
16 -- 0Glenda Revelle. Educating via entertainment media: the Sesame Workshop approach
17 -- 0Henry Jenkins, Eric Klopfer, Kurt Squire, Philip Tan. Entering the education arcade
18 -- 0Jason Everett. Building a business simulation for kids: the making of Disney s hot shot business
19 -- 0Christopher Romero. Wildlife rescue as a framework for learning
20 -- 0James Paul Gee. What video games have to teach us about learning and literacy
21 -- 0Marc Prensky. Digital game-based learning