Journal: Computers in Entertainment

Volume 16, Issue 4

0 -- 0Henrik Engström, Per Anders Östblad. Using Text-to-Speech to Prototype Game Dialog
0 -- 0Newton Lee. Computers-in-Entertainment Ends Its Run: A Final Word from Its Editor-in-Chief
0 -- 0Muralidhar Pantula, K. S. Kuppusamy. Fast Captions: Towards Making the Video Content Consumption Quicker
0 -- 0Bantita Treepong, Hironori Mitake, Shoichi Hasegawa. Makeup Creativity Enhancement with an Augmented Reality Face Makeup System
0 -- 0Leônidas S. Pereira, Maurício M. S. Bernardes. Aspects of Independent Game Production: An Exploratory Study
0 -- 0Daniel Valente de Macedo, Ygor Rebouças Serpa, Maria Andréia Formico Rodrigues. Fast and Realistic Reflections Using Screen Space and GPU Ray Tracing - A Case Study on Rigid and Deformable Body Simulations

Volume 16, Issue 3

0 -- 0Jacques Barnard, Magda Huisman, Günther R. Drevin. The Development of a Systems Development Methodology for Location-Based Games
0 -- 0Jacek Sliwinski, Mary Katsikitis, Christian Martyn Jones. Designing and Evaluating Games for Mindfulness
0 -- 0Chen Shu-Hui, Wann-Yih Wu, Jason Dennison. Validation of EGameFlow: A Self-Report Scale for Measuring User Experience in Video Game Play
0 -- 0Matheus R. F. Mendonca, Artur Ziviani. Network-Based Procedural Story Generation
0 -- 0Luana R. Almeida, Liliane S. Machado, Ana Tereza Medeiros, Hemilio F. C. Coelho, Josemberg M. Andrade, Ronei M. Moraes. The Caixa de Pandora Game: Changing Behaviors and Attitudes toward Violence against Women
0 -- 0Adriana Braun, Rossana Baptista Queiroz, Won-Sook Lee, Bruno Feijó, Soraia Raupp Musse. Persona: A Method for Facial Analysis in Video and Application in Entertainment

Volume 16, Issue 2

0 -- 0Thaise K. L. Costa, Liliane dos Santos Machado, Ana Maria Gondim Valença, M. A. Winckler, Ronei Marcos de Moraes. Pegadas: A Portal for Management and Activities Planning with Games and Environments for Education in Health
0 -- 0Zain Khan, David Rojas, Bill Kapralos, Lawrence E. M. Grierson, Adam Dubrowski. Using a Social Educational Network to Facilitate Peer-Feedback for a Virtual Simulation
0 -- 0Christopher Bellman, Miguel Vargas Martin, Shane MacDonald, Ruba AlOmari, Ramiro Liscano. Have We Met Before? Using Consumer-Grade Brain-Computer Interfaces to Detect Unaware Facial Recognition
0 -- 0Samantha N. Stahlke, Pejman Mirza-Babaei. Usertesting Without the User: Opportunities and Challenges of an AI-Driven Approach in Games User Research
0 -- 0Kleber O. Andrade, Ricardo C. Joaquim, Glauco A. P. Caurin, Marcio K. Crocomo. Evolutionary Algorithms for a Better Gaming Experience in Rehabilitation Robotics
0 -- 0Alvaro Joffre Uribe, Patrick C. K. Hung, Shih-Chia Huang, Sarajane Marques Peres. Guest Editorial Preface Deep Learning, Ubiquitous, and Toy Computing
0 -- 0Niels Christian Nilsson, Stefania Serafin, Frank Steinicke, Rolf Nordahl. Natural Walking in Virtual Reality: A Review
0 -- 0Robert Shewaga, Alvaro Uribe-Quevedo, Bill Kapralos, Kenneth Lee, Fahad Alam. A Serious Game for Anesthesia-Based Crisis Resource Management Training
0 -- 0Paulo V. F. Paiva, Liliane S. Machado, Ana Maria Gondim Valença, Thiago V. V. Batista, Ronei Marcos de Moraes. SimCEC: A Collaborative VR-Based Simulator for Surgical Teamwork Education

Volume 16, Issue 1

0 -- 0Vlasios Kasapakis, Damianos Gavalas. User-Generated Content in Pervasive Games
0 -- 0Timo Kellomäki. Fast Water Simulation Methods for Games
0 -- 0Laura Anna Ripamonti, Marco Trubian, Dario Maggiorini, Simone Previti. Video Games and Operations Research: Two Synergic Partners?