Journal: Computers in Entertainment

Volume 4, Issue 4

1 -- 0Newton Lee. A word from the editor
2 -- 0Newton Lee. Interview with Masa Inakage: (June 13, 2006)
3 -- 0Newton Lee. Interview with Lee Jay Lorenzen: (October 2, 2006)
4 -- 0Omer Rashid, William Bamford, Paul Coulton, Reuben Edwards, Jürgen Scheible. PAC-LAN: mixed-reality gaming with RFID-enabled mobile phones
5 -- 0Abdennour El Rhalibi. Foreword to the best papers of the GDTW 2005
6 -- 0Zhaoqi Wang, Tianlu Mao, Shihong Xia. A fast and handy method for skeleton-driven body deformation
7 -- 0Sami Laakso, Mikko Laakso. Design of a body-driven multiplayer game system
8 -- 0Stefano Ferretti, Claudio E. Palazzi, Marco Roccetti, Giovanni Pau, Mario Gerla. FILA in gameland, a holistic approach to a problem of many dimensions
9 -- 0Elvis S. Liu, Milo K. Yip, Gino Yu. Lucid platform: applying HLA DDM to multiplayer online game middleware
10 -- 0Bernard Gorman, Mark Humphrys. Towards integrated imitation of strategic planning and motion modeling in interactive computer games
11 -- 0Newton Lee. EurolTV 2007 CFP: 5th European Interactive TV Conference
12 -- 0Newton Lee. GDTW 2006: 4th International Conference on Game Design and Technology
13 -- 0Newton Lee. CGIE2006: Joint International Conference on CyberGames and Interactive Entertainment & IE 2006: The Third Australasian Conference on Interactive Entertainment
14 -- 0Newton Lee. IMMERSCOM 2007: First International Conference on Immersive Telecommunications

Volume 4, Issue 3

1 -- 0Newton Lee. A word from the editor
2 -- 0Newton Lee. Interview with Bran Ferren: (March 29, 2006)
3 -- 0Newton Lee. Interview with Danny Hillis: (March 29, 2006)
4 -- 0Satoru Tokuhisa, Susuke Okubo, Ken Suguro, Taku Kotabe, Masa Inakage. MYSQ: : an entertainment system based on content creation directly linked to communication
5 -- 0Lavinia Egidi, Marco Furini. From digital audiobook to secure digital multimedia-book
6 -- 0Delwin Clarke, P. Robert Duimering. How computer gamers experience the game situation: a behavioral study
7 -- 0Adrian David Cheok, Gino Yu. Introduction
8 -- 0Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, Masahiko Inami. A teddy-bear-based robotic user interface
9 -- 0Shoichi Hasegawa, Ishikawa Toshiaki, Naoki Hashimoto, Marc Salvati, Hironori Mitake, Yasuharu Koike, Makoto Sato. Human-scale haptic interaction with a reactive virtual human in a real-time physics simulator
10 -- 0Yugo Minomo, Yasuaki Kakehi, Makoto Iida, Takeshi Naemura. Transforming your shadow into colorful visual media: multiprojection of complementary colors
11 -- 0Jens Müller, Sergei Gorlatch. Rokkatan: scaling an RTS game design to the massively multiplayer realm
12 -- 0Newton Lee. Call for papers: 4th annual international conference on game design and technology
13 -- 0Newton Lee. World Cyber Games announces official 2006 tournament rules
14 -- 0Newton Lee. New tax incentives a boon to digital entertainment in Georgia
15 -- 0Newton Lee. Call for papers: The Fourth Annual International Conference on Game Design and Technology
16 -- 0Newton Lee. The MyHero Project 2nd Annual Short Film Festival
17 -- 0Newton Lee. ACM MM Workshop on Audio and Music Computing for Multimedia: (AMCMM 06)

Volume 4, Issue 2

1 -- 0Newton Lee. A word from the editor
2 -- 0Newton Lee. Adrian David Cheok
3 -- 0Newton Lee. Dean Wright
4 -- 0Dean Wright, Bill Westenhofer, Jim Berney, Scott Farrar. The visual effects of The Chronicles of Narnia: the Lion, the Witch and the Wardrobe
5 -- 0Adrian David Cheok, Keng Soon Teh, Ta Huynh Duy Nguyen, Tran Cong Thien Qui, Shang Ping Lee, Wei Liu, Cheng Chen Li, Diego J. Díaz, Clara Boj Tovar. Social and physical interactive paradigms for mixed-reality entertainment
6 -- 0Athanasis Karoulis. Evaluating the LEGO--RoboLab interface with experts
7 -- 0Jennifer Burg, Karola Luttringhaus. Entertaining with science, educating with dance
8 -- 0Johanna Höysniemi. International survey on the Dance Dance Revolution game
9 -- 0Viknashvaran Narayanasamy, Kok Wai Wong, Chun Che Fung, Shri Rai. Distinguishing games and simulation games from simulators
10 -- 0Newton Lee. Beyond Barbie and Mortal Kombat: new perspectives on gender, games and computing
11 -- 0Newton Lee. Mobile convergence: WINMEC mobile entertainment media forum
12 -- 0Newton Lee. 2007 World Cyber Games Grand Final in Seattle: WCG 2006 in Monaz, Italy, October 18-22, 2006
13 -- 0Newton Lee. 2nd annual casual game evolution challenge

Volume 4, Issue 1

1 -- 0Newton Lee. A word from the editor
2 -- 0Newton Lee. Interview with Dana Plautz
3 -- 0Newton Lee. Interview with Nicholas Negroponte
4 -- 0Omer Rashid, Ian Mullins, Paul Coulton, Reuben Edwards. Extending cyberspace: location based games using cellular phones
5 -- 0Mark J. Taylor, D. Gresty, M. Baskett. Computer game-flow design
6 -- 0Daniel Livingstone. Turing s test and believable AI in games
7 -- 0Magy Seif El-Nasr, Brian K. Smith. Learning through game ::::modding::::
8 -- 0Charles Koppelman. Dust to glory: the film
9 -- 0Yutaka Tashiro, Yoshiyuki Yashima, Hiroshi Fuju. NTT s technologies for next-generation video services
10 -- 0Newton Lee. 4th European Interactive TV Conference: EuroITV 2006: beyond usability, broadcast, and TV
11 -- 0Newton Lee. ACM SIGCHI ACE 2006 Hollywood - International Conference on Advances in Computer Entertainment Technology
12 -- 0Newton Lee. 3rd International Workshop on Pervasive Gaming Applications