Journal: Computers in Entertainment

Volume 5, Issue 4

0 -- 0. Interview with Michelle Hinn
0 -- 0. Interview with Joseph Olin
0 -- 0Newton Lee. A word from the editor
0 -- 0Chris Davison. Game on: an interview with Seamus Blackley
0 -- 0Kathryn Elizabeth Merrick. Modeling motivation for adaptive nonplayer characters in dynamic computer game worlds
0 -- 0Roman V. Yampolskiy, Venu Govindaraju. Embedded noninteractive continuous bot detection
0 -- 0Björn Stenbacka. The impact of the brand in the success of a mobile game: comparative analysis of three mobile J2ME racing games
0 -- 0Bride Mallon. Towards a taxonomy of perceived agency in narrative game-play
0 -- 0Anders Tychsen, Michael Hitchens, Thea Brolund, Doris McIlwain, Manolya Kavakli. Group play: determining factors on the gaming experience in multiplayer role-playing games
0 -- 0Leigh Achterbosch, Robyn Pierce, Gregory Simmons. Massively multiplayer online role-playing games: the past, present, and future
0 -- 0Shaolong Li, Changjia Chen, Lei Li. A new method for path prediction in network games

Volume 5, Issue 3

1 -- 0Newton Lee. A word from the editor
2 -- 0Newton Lee. Interview with Chris Kyriakakis: (August 10, 2007)
3 -- 0Newton Lee. Interview with David Wertheimer: (August 10, 2007)
4 -- 0Josephine Anstey, Sarah Bay-Cheng, Dave Pape, Stuart C. Shapiro. Human trials: an experiment in intermedia performance
5 -- 0Rob Parke, Elaine Chew, Chris Kyriakakis. Quantitative and visual analysis of the impact of music on perceived emotion of film
6 -- 0Simon Joslin, Ross Brown, Penny Drennan. The gameplay visualization manifesto: a framework for logging and visualization of online gameplay data
7 -- 0Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny-Ellis, Hans Gellersen. The VoodooIO gaming kit: a real-time adaptable gaming controller
8 -- 0Chris Davison. You oughta be in pictures

Volume 5, Issue 2

1 -- 0Newton Lee. A word from the editor
2 -- 0Newton Lee. Interview with Konstantinos Chorianopoulos: (May 20, 2007)
3 -- 0Newton Lee. Interview with Tina Blaine: (October 19, 2006)
4 -- 0Konstantinos Chorianopoulos, George Lekakos. Learn and play with interactive TV
5 -- 0Brit Svoen. Consumers, participants, and creators: young people s diverse use of television and new media
6 -- 0Regina Bernhaupt, Marianna Obrist, Manfred Tscheligi. Usability and usage of iTV services: lessons learned in an Austrian field trial
7 -- 0Marta Rey-López, Rebeca P. Díaz Redondo, Ana Fernández Vilas, José J. Pazos Arias. ::::Entercation::::: engaging viewers in education through TV
8 -- 0Jan Kallenbach, Silja Narhi, Pirkko Oittinen. Effects of extra information on TV viewers visual attention, message processing ability, and cognitive workload
9 -- 0Päivi Aarreniemi-Jokipelto. Instant messaging in informal learning via interactive television: online communities among children in a Get Along program
10 -- 0Michael J. Darnell. How do people really interact with TV?: naturalistic observations of digital tv and digital video recorder users
11 -- 0Daniel G. Lee, Deborah I. Fels, John Patrick Udo. Emotive captioning
12 -- 0Edward Tse, Saul Greenberg, Chia Shen, Clifton Forlines. Multimodal multiplayer tabletop gaming
13 -- 0Eva Nieuwdorp. The ::::pervasive:::: discourse: an analysis
14 -- 0Chris Davison. A day in the life

Volume 5, Issue 1

1 -- 0Newton Lee. A word from the editor
2 -- 0Newton Lee. Interview with George Lucas: (October 4, 2006)
3 -- 0Newton Lee. Scholarship
4 -- 0Leandro Motta Barros, Soraia Raupp Musse. Planning algorithms for interactive storytelling
5 -- 0Nicolas Szilas, Jason Barles, Manolya Kavakli. An implementation of real-time 3D interactive drama
6 -- 0Annika Wolff, Paul Mulholland, Zdenek Zdráhal, Richard W. Joiner. Combining gameplay and narrative techniques to enhance the user experience of viewing galleries
7 -- 0Dwayne Folden, Trent Jackson, Michael Panique, Rianon Tiensvold, Richard S. Wolff, Todd Howard, Eric Julian, Levi Junkert, David López, Michael J. Oudshoorn. An aircraft cabin wireless system for games and video entertainment
8 -- 0Irma Lindt, Jan Ohlenburg, Uta Pankoke-Babatz, Sabiha Ghellal. A report on the crossmedia game epidemic menace
9 -- 0Kalle Jegers. Pervasive game flow: understanding player enjoyment in pervasive gaming
10 -- 0Chris Davison. Around the universe in twelve days
11 -- 0Newton Lee. IMMERSCOM 2007: The First International Conference on Immersive Telecommunications, May 3-5, 2007, Verona Italy