| 6 | -- | 7 | Ted G. Lewis. Is the Macintosh Dead Meat? |
| 7 | -- | 8 | Erin English. Touch-Screen Technology Takes Off |
| 14 | -- | 15 | Apostolos Dollas, Nick Kanopoulos. Reducing the Time to Market Through Rapid Prototyping - Guest Editors Introduction |
| 16 | -- | 24 | Peter M. Athanas, A. Lynn Abbott. Real-Time Image Processing on a Custom Computing Platform |
| 26 | -- | 34 | Luiz André Barroso, Sasan Iman, Jaeheon Jeong, Koray Öner, Michel Dubois. RPM: A Rapid Prototyping Engine for Multiprocessor Systems |
| 35 | -- | 43 | Rudy Lauwereins, Marc Engels, Marleen Adé, J. A. Peperstraete. Grape-II: A System-Level Prototyping Environment for DSP Applications |
| 44 | -- | 52 | Tarek Ben Ismail, Ahmed Amine Jerraya. Synthesis Steps and Design Models for Codesign |
| 54 | -- | 63 | Reid A. Baldwin, Moon-Jung Chung. A Formal Approach to Managing Design Processes |
| 64 | -- | 68 | Niklaus Wirth. A Plea for Lean Software |
| 69 | -- | 72 | David A. Wood, Mark D. Hill. Cost-Effective Parallel Computing |
| 73 | -- | 75 | Capers Jones. Determining Software Schedules |
| 76 | -- | 77 | Mark A. Richards. Simulation Libraries for System-Level Design |
| 78 | -- | 79 | Irah H. Donner. Computer-Related Inventions: When Obvious is Not So Obvious |