Journal: Digital Creativity

Volume 12, Issue 3

129 -- 132Dena Elisabeth Eber. Towards computer game aesthetics
133 -- 139N. Katherine Hayles. Metaphoric networks in 'Lexia to perplexia'
140 -- 152Michael Mateas. A preliminary poetics for interactive drama and games
153 -- 166Yellowlees Douglas, Andrew Hargadon. The pleasures of immersion and engagement: schemas, scripts and the fifth business
167 -- 174Gonzalo Frasca. Rethinking agency and immersion: video games as a means of consciousness-raising
175 -- 183Markku Eskelinen. Towards computer game studies
184 -- 186Melina Berkenwald. Frame and screen in painting in the digital era
187 -- 189Stephen E. Bottomley. Digit to the digital: integrating computer-aided design into the craft of contemporary jewellery
190 -- 192Angeliki Avgitidou. The artist's experience of the creative activity as a process of subjectification, within the context of digital art