researchr
explore
Tags
Journals
Conferences
Authors
Profiles
Groups
calendar
New Conferences
Events
Deadlines
search
search
You are not signed in
Sign in
Sign up
External Links
Journal: Digital Creativity
Home
Index
Info
Volume
Volume
12
, Issue
4
193
--
194
John McKay
.
CADE 2001: Crossing the Border
195
--
204
Ann Marie Shillito
,
Karin Paynter
,
Steven Wall
,
Mark Wright
.
'Tacitus' project: identifying multi-sensory perceptions in creative 3D practice for the development of a haptic computing system for applied artists
205
--
214
Sita Popat
.
Interactive dance-making: online creative collaborations
215
--
228
Mark Constable
.
Origination and exploitation of high-quality digital materials for courseware development: a student-centred approach
229
--
235
Pamela Gay
.
Installation art: actual meets virtual
237
--
246
Alan Peacock
.
Towards an aesthetic of 'the Interactive
247
--
251
Delia Tzortzaki
.
Museums and virtual reality: using the CAVE to simulate the past
253
--
256
Stuart Mealing
.
ACM SIGGRAPH Los Angeles, August 11-17th 2001
Volume
12
, Issue
3
129
--
132
Dena Elisabeth Eber
.
Towards computer game aesthetics
133
--
139
N. Katherine Hayles
.
Metaphoric networks in 'Lexia to perplexia'
140
--
152
Michael Mateas
.
A preliminary poetics for interactive drama and games
153
--
166
Yellowlees Douglas
,
Andrew Hargadon
.
The pleasures of immersion and engagement: schemas, scripts and the fifth business
167
--
174
Gonzalo Frasca
.
Rethinking agency and immersion: video games as a means of consciousness-raising
175
--
183
Markku Eskelinen
.
Towards computer game studies
184
--
186
Melina Berkenwald
.
Frame and screen in painting in the digital era
187
--
189
Stephen E. Bottomley
.
Digit to the digital: integrating computer-aided design into the craft of contemporary jewellery
190
--
192
Angeliki Avgitidou
.
The artist's experience of the creative activity as a process of subjectification, within the context of digital art
Volume
12
, Issue
2
65
--
66
Angeline Morrison
.
Emerging research
67
--
76
Aki Järvinen
.
Quake® goes the environment: game aesthetics and archaeologies
77
--
88
Jools Gilson-Ellis
.
Loa and behold: voice ghosts in the new technoculture
89
--
98
Hilary Carlisle
.
Need I repeat myself? Non-repeating computer-aided designs for printed textiles
99
--
102
Andrea Cooper
.
Beyond the icon: the role of the image in human computer interface (HCI) design
103
--
105
Ann Heylighen
.
End, means and method: three roles of design(ing) technology in design research
106
--
108
Per Linde
,
Mia Mattisson
,
Anna Serrander
,
Linda Svensson
.
Kammaren: exhibition space, documentation support and designer's tool
109
--
111
Mairghread McLundie
.
Building on diversity: crafting a paradigm for digital design environments
112
--
114
Chris Meigh-Andrews
.
Mapping the image
115
--
128
Sue Gollifer
.
Artist Space 5 ArCade III
Volume
12
, Issue
1
1
--
13
Roderick Davies
,
Marie Jefsioutine
.
Designing a virtual gallery of contemporary jewellery: the realities of the virtual
15
--
25
Lidunn Mosaker
.
Visualising historical knowledge using virtual reality technology
27
--
30
Sean Hall
.
Making it new: transformations in the grammar and identity of digital printmaking
31
--
44
Ian Clothier
.
From chaos and cosmology: a new space for the visual arts
45
--
50
Laura McGough
.
Virtual Urban
51
--
57
Mike Phillips
.
Mediaspace Part 1
58
--
61
Mike Phillips
.
Mediaspace Part 2