Journal: Digital Creativity

Volume 23, Issue 3-4

159 -- 175Gabriella Giannachi, Henry Lowood, Glen Worthey, Dominic Price, Duncan Rowland, Steve Benford. Documenting mixed reality performance: the case of CloudPad
176 -- 195Dhaval Vyas, Anton Nijholt. Artful surfaces: an ethnographic study exploring the use of space in design studios
196 -- 203Anders Michelsen. Medicoscapes: notes on effects of media ubiquity - The Somaliland Telemedical System for Psychiatry
204 -- 224Mads Bødker, David Browning. Beyond destinations: exploring tourist technology design spaces through local-tourist interactions
225 -- 238Sue Broadhurst. Merleau-Ponty and neuroaesthetics: two approaches to performance and technology
239 -- 259Alan Dorin, Jonathan McCabe, Jon McCormack, Gordon Monro, Mitchell Whitelaw. A framework for understanding generative art
260 -- 271David Myers. What chess games and chess problems tell us about digital games and art
272 -- 277Tom De Smedt, Lieven Menschaert. VALENCE: affective visualisation using EEG
278 -- 290Kyoung-Nam Kim, Taeyong Kim. Utilization of material-focused paintings in interactive art through the analysis of immersive elements
291 -- 306Per-Erik Eriksson. Convergence cameras and the new documentary image
307 -- 311Sue Gollifer. Art Space: Alan Turing Year 2012