| 159 | -- | 175 | Gabriella Giannachi, Henry Lowood, Glen Worthey, Dominic Price, Duncan Rowland, Steve Benford. Documenting mixed reality performance: the case of CloudPad |
| 176 | -- | 195 | Dhaval Vyas, Anton Nijholt. Artful surfaces: an ethnographic study exploring the use of space in design studios |
| 196 | -- | 203 | Anders Michelsen. Medicoscapes: notes on effects of media ubiquity - The Somaliland Telemedical System for Psychiatry |
| 204 | -- | 224 | Mads Bødker, David Browning. Beyond destinations: exploring tourist technology design spaces through local-tourist interactions |
| 225 | -- | 238 | Sue Broadhurst. Merleau-Ponty and neuroaesthetics: two approaches to performance and technology |
| 239 | -- | 259 | Alan Dorin, Jonathan McCabe, Jon McCormack, Gordon Monro, Mitchell Whitelaw. A framework for understanding generative art |
| 260 | -- | 271 | David Myers. What chess games and chess problems tell us about digital games and art |
| 272 | -- | 277 | Tom De Smedt, Lieven Menschaert. VALENCE: affective visualisation using EEG |
| 278 | -- | 290 | Kyoung-Nam Kim, Taeyong Kim. Utilization of material-focused paintings in interactive art through the analysis of immersive elements |
| 291 | -- | 306 | Per-Erik Eriksson. Convergence cameras and the new documentary image |
| 307 | -- | 311 | Sue Gollifer. Art Space: Alan Turing Year 2012 |