Journal: Digital Creativity

Volume 23, Issue 3-4

159 -- 175Gabriella Giannachi, Henry Lowood, Glen Worthey, Dominic Price, Duncan Rowland, Steve Benford. Documenting mixed reality performance: the case of CloudPad
176 -- 195Dhaval Vyas, Anton Nijholt. Artful surfaces: an ethnographic study exploring the use of space in design studios
196 -- 203Anders Michelsen. Medicoscapes: notes on effects of media ubiquity - The Somaliland Telemedical System for Psychiatry
204 -- 224Mads Bødker, David Browning. Beyond destinations: exploring tourist technology design spaces through local-tourist interactions
225 -- 238Sue Broadhurst. Merleau-Ponty and neuroaesthetics: two approaches to performance and technology
239 -- 259Alan Dorin, Jonathan McCabe, Jon McCormack, Gordon Monro, Mitchell Whitelaw. A framework for understanding generative art
260 -- 271David Myers. What chess games and chess problems tell us about digital games and art
272 -- 277Tom De Smedt, Lieven Menschaert. VALENCE: affective visualisation using EEG
278 -- 290Kyoung-Nam Kim, Taeyong Kim. Utilization of material-focused paintings in interactive art through the analysis of immersive elements
291 -- 306Per-Erik Eriksson. Convergence cameras and the new documentary image
307 -- 311Sue Gollifer. Art Space: Alan Turing Year 2012

Volume 23, Issue 2

95 -- 97Mika Luma Tuomola, Ernest A. Edmonds, Lone Malmborg. Collaboration and Community: Foreword
98 -- 112Jo Briggs. Investigating situated cultural practices through cross-sectoral digital collaborations: processes, policies, insights
113 -- 125Liselott Brunnberg, Alberto Frigo. Placemaking in the 21st-century city: introducing the funfair metaphor for mobile media in the future urban space
126 -- 135Yutaro Ohashi, Kana Ohashi, Pihla Meskanen, Niina Hummelin, Fumitoshi Kato, Heikki Kynäslahti. What children and youth told about their home city in digital stories in 'C my city!'
136 -- 143Andy Best-Dunkley, Merja Puustinen. RE/F/r.ACE: a participatory media artwork
144 -- 157Pujan Ziaie, Helmut Krcmar. Introducing a design framework for reputation systems in multi-tier production communities

Volume 23, Issue 1

1 -- 4Nick Lambert, Mike Phillips. Introduction: Fulldome
5 -- 29Nick Lambert. Domes and creativity: a historical exploration
30 -- 47David McConville. Domesticating the Universe
48 -- 57Mike Phillips. There is no dome?
58 -- 78Christiane Esche-Ramshorn, Stanislav Roudavski. Ways to Heaven project
79 -- 92Ji-Yong Park. Design process excludes users: the co-creation activities between user and designer