Journal: Digital Creativity

Volume 20, Issue 4

205 -- 209Emma Westecott. Growing-up with games
211 -- 224Laura Fantone. Female players from margin to centre: female sociality, digital consumer citizenship and reterritorialisations
225 -- 237Esther MacCallum-Stewart. 'The street smarts of a cartoon princess'. New roles for women in games
239 -- 252Nicholas Taylor, Jennifer Jenson, Suzanne de Castell. Halo hoes: pro-gaming, gender and jobs for the boys
253 -- 275Maureen Thomas. Taking a chance on losing yourself in the game
277 -- 290Jenifer Vandagriff, Michael Nitsche. Women creating machinima

Volume 20, Issue 3

133 -- 139Stephen Boyd Davis. Introduction to the special issue on creative evaluation
141 -- 151Ernest A. Edmonds, Zafer Bilda, Lizzie Muller. Artist, evaluator and curator: three viewpoints on interactive art, evaluation and audience experience
153 -- 163Paul Marchant, David Raybould, Tony Renshaw, Richard Stevens. Are you seeing what I'm seeing? An eye-tracking evaluation of dynamic scenes
165 -- 175Jarmo Laaksolahti, Katherine Isbister, Kristina Höök. Sensual Evaluation Instrument
177 -- 186Robin Hawes. Vision and reality: relativity in art
187 -- 196Michael Hohl. Designing the art experience: using Grounded Theory to develop a model of participants' perception of an immersive telematic artwork
197 -- 204Mark Springett. Evaluating cause and effect in user experience

Volume 20, Issue 1-2

1 -- 2Tanja Belinda Andersen, Tony Brooks, Sue Gollifer, Lone Malmborg, Julia Sussner. Editorial
3 -- 20Andrew Morrison, Geska Helena Andersson, Robert Brecevic, Synne Skjulstad. Disquiet in the plasma
21 -- 46Margaret A. Boden, Ernest A. Edmonds. What is generative art?
47 -- 58Jian Chang, Xiaosong Yang, Jian J. Zhang. Hyper-twist
59 -- 78Siu-Tsen Shen, Stephen D. Prior, Kuen-Meau Chen. Comparing the perspicacity, appropriateness and preference of web browser icons with Chinese users
79 -- 94Jeff Smith, David Mould, Mark Daley. Constructures: supporting human ingenuity in software
95 -- 113Johannes Birringer, Michèle Danjoux. Wearable performance
115 -- 124Oguzhan Özcan, Asim Evren Yantaç, Mary Lou O'Neil. Breaking the rules in interactive media design education
125 -- 131Gabriella Giannachi. San Francisco Museum of Modern Art | The Art of Participation: 1950 to Now