Journal: Digital Creativity

Volume 22, Issue 4

219 -- 234Matthias Zeppelzauer, Maia Zaharieva, Dalibor Mitrovic, Christian Breiteneder. Retrieval of motion composition in film
235 -- 246Chris Speed. Kissing and making up: time, space and locative media
247 -- 262Lise Amy Hansen. Full-body movement as material for interaction design
263 -- 274Coral Houtman. Echo
275 -- 287Michael Fowler. Appropriating an architectural design tool for musical ends
289 -- 292Sue Gollifer. Art Space: editorial

Volume 22, Issue 3

127 -- 133Lily Díaz, Ulrik Ekman. Introduction to Mobile ubiquity in public and private spaces
134 -- 147Bo Kampmann Walther. Towards a theory of pervasive ludology: reflections on gameplay, rules, and space
148 -- 159Gerard Goggin. Ubiquitous apps: politics of openness in global mobile cultures
160 -- 173Petra Gemeinboeck, Rob Saunders. Urban fictions: a critical reflection on locative art and performative geographies
174 -- 186Gunnar Liestøl, Terje Rasmussen, Tomas Stenarson. Mobile innovation: designing and evaluating situated simulations
187 -- 199Larissa Hjorth, Kyoung-Hwa Yonnie Kim. Good grief: the role of social mobile media in the 3.11 earthquake disaster in Japan
200 -- 214Heidi Tikka, Sandra Viña, Giulio Jacucci, Teemu Korpilahti. Provoking the city - touch installations for urban space

Volume 22, Issue 2

65 -- 77Timothy Barker. Objects and interaction
78 -- 90K. Margaret McVeigh. Texas and the challenges of interactive new media narrative
91 -- 102Jeroen Bourgonjon, Kris Rutten, Ronald Soetaert, Martin Valcke. Counter-Statement: using Burke's pentad as a tool for analysing video games
103 -- 114Frédérik Lesage. Telepresence and its transparent infrastructures
115 -- 126Sue Gollifer. Art Space

Volume 22, Issue 1

1 -- 12Ben Challis. Octonic: an accessible electronic musical instrument
13 -- 25René Wooller, Andrew R. Brown. Note sequence morphing algorithms for performance of electronic dance music
26 -- 39Teija Vainio. Designing multimodal tracks for mobile users in unfamiliar urban environments
40 -- 48Asim Evren Yantaç, Oguzhan Özcan, Ayse Emengen. Participatory design in interactive media design education for the solution of unfamiliar design problems: a case study on a disabling environment and an emerging technology
49 -- 64Kevin Badni. The collaboration of two different working practices enabling autonomous virtual reality artwork