Journal: Digital Creativity

Volume 24, Issue 4

275 -- 290Adviye Ayça Ünlüer, Oguzhan Özcan. Mime-based creative drama implementations for exploring gestural interaction
291 -- 309Shaleph J. O'Neill. Re: thinking and designing a digital sketchbook
310 -- 326Paul Chul-ho Paik, Chung-Kon Shi. Playful gender swapping: user attitudes toward gender in MMORPG avatar customisation
327 -- 341Hsing-Chi Chen, Yi-Chu Lin, Rung-Huei Liang. Study through designing reminiscing activities for the elderly
342 -- 366Colin Johnson. Artistic and musical applications of Internet search technologies: prospects and a case study

Volume 24, Issue 3

165 -- 167Andrew Hugill. Introduction: transdisciplinary learning for digital creative practice
168 -- 181Tracy Harwood. Machinima as a learning tool
182 -- 190Sue Thomas. Making a space: transliteracy and creativity
191 -- 207Andrew Hugill, Sophy Smith. Digital creativity and transdisciplinarity at postgraduate level: the design and implementation of a transdisciplinary masters programme and its implications for creative practice
208 -- 221Martin Rieser, Sean Clark. Locative media and situated learning
222 -- 236Francesca Franco. Exploring creative intersections: Ernest Edmonds and his time-based generative art
237 -- 251Andrew Hugill, Hongji Yang, Fania Raczinski, James Sawle. The pataphysics of creativity: developing a tool for creative search
252 -- 258Ximena Alarcón. Creating Sounding Underground
259 -- 263Dave Everitt. Between the crystalline and the chaotic
264 -- 267Martin Rieser, Andrew Hugill. Secret Garden
268 -- 273Andrew Hugill, Lee Scott. The Imaginary Voyage: an online opera

Volume 24, Issue 2

93 -- 95Michael Nitsche. Performance art and digital media
96 -- 110Jocelyn Spence, David Frohlich, Stuart Andrews. Performative experience design: where autobiographical performance and human-computer interaction meet
111 -- 118Sara Heitlinger, Nick Bryan-Kinns. Understanding performative behaviour within content-rich Digital Live Art
119 -- 129Christopher Lindinger, Martina Mara, Klaus Obermaier, Roland Aigner, Roland Haring, Veronika Pauser. The (St)Age of Participation: audience involvement in interactive performances
130 -- 144Alison Reed, Amanda Phillips. Additive race: colorblind discourses of realism in performance capture technologies
145 -- 156Thomas Apperley. The body of the gamer: game art and gestural excess
157 -- 164Elena Pérez, Lara Sánchez Coterón. Performance meets games: considering interaction strategies in game design

Volume 24, Issue 1

1 -- 10Derek Hales. Design fictions an introduction and provisional taxonomy
11 -- 35James Auger. Speculative design: crafting the speculation
36 -- 45Rodrigo Freese Gonzatto, Frederick M. C. van Amstel, Luiz Ernesto Merkle, Timo Hartmann. The ideology of the future in design fictions
46 -- 59Andrew Morrison, Ragnhild Tronstad, Einar Sneve Martinussen. Design notes on a lonely drone
60 -- 74Jonas Fritsch, Morten Breinbjerg, Ditte Amund Basballe. Ekkomaten - exploring the echo as a design fiction concept
75 -- 87Michael Smyth, Ingi Helgason. Tangible possibilities - envisioning interactions in public space
88 -- 92Neil Spiller. Fictional influences