Journal: Digital Creativity

Volume 28, Issue 4

255 -- 264Ulrik Ekman, Daniela Agostinho, Nanna Bonde Thylstrup, Kristin Veel. The uncertainty of the uncertain image
265 -- 278Sean Cubitt. The uncertainty of the mass image: logistics and behaviours
279 -- 296Nanna Bonde Thylstrup, Stina Teilmann-Lock. Thumbnail images: uncertainties, infrastructures and search engines
297 -- 307Thomas Bøgevald Bjørnsten, Mette-Marie Zacher Sørensen. Uncertainties of facial emotion recognition technologies and the automation of emotional labour
308 -- 317Kristoffer Ørum. Ambiguous Physiognomy
318 -- 331Stina Hasse Jørgensen, Sabrina Vitting-Seerup, Katrine Wallevik. Hatsune Miku: an uncertain image
332 -- 347Pepita Hesselberth. Creative Control: digital labour, superimposition, datafication, and the image of uncertainty
348 -- 353Sarah Kember. After the Anthropocene: the photographic for earthly survival?
354 -- 0. Erratum
355 -- 0. Erratum

Volume 28, Issue 3

177 -- 195Linda Walsh, Andrew Bluff, Andrew Johnston. Water, image, gesture and sound: composing and performing an interactive audiovisual work
196 -- 205Carles Sora, Sergi Jordà, Lluís Codina. Chasing real-time interaction in new media: towards a new theoretical approach and definition
206 -- 223Gabriel Patrick Wei-Hao Chin. Observed bodies and tool selves: kinaesthetic empathy and the videogame avatar
224 -- 239Joakim Karlsen, Anders Sundnes Løvlie. 'You can dance your prototype if you like': independent filmmakers adapting the hackathon
240 -- 253Susana Tosca, Stine Ejsing-Duun. Design thinking and imitatio in an educational setting

Volume 28, Issue 2

73 -- 88Ioana Literat. Facilitating creative participation and collaboration in online spaces: the impact of social and technological factors in enabling sustainable engagement
89 -- 102Franc Solina, Blaz Meden. Light fountain - a virtually enhanced stone sculpture
103 -- 122Polina Zioga, Paul Chapman, Minhua Mae, Frank E. Pollick. Enheduanna - A Manifesto of Falling: first demonstration of a live brain-computer cinema performance with multi-brain BCI interaction for one performer and two audience members
123 -- 140Fitzpatrick Frank, Ertu Unver, Caterina Benincasa-Sharman. Digital sculpting for historical representation: Neville tomb case study
141 -- 156Craig Vear, Linda McConnon. Pop Up Play: a digital creative play space
157 -- 176Anna Orrghen. Surveying the literature on technoscience art: from pioneer stories to collaborations between artists, scientists and engineers as the object of study

Volume 28, Issue 1

0 -- 0. Corrigendum
1 -- 7Henry Nsaidzeka Mainsah. Social media, design and creative citizenship: an introduction
8 -- 23Katerina Girginova. Let the games begin: social media and creative citizenship during London's Olympic #savethesurprise campaign
24 -- 37Gino Canella. Social movement documentary practices: digital storytelling, social media and organizing
38 -- 47Sam Cleeve. Bird in the wire: creativity, resistance, networked citizenships
48 -- 57Özlem Savas. Facebook communities about nostalgic photos of Turkey: creative practices of remembering and representing the past
58 -- 72Yoko Akama, Debra Evans, Seth Keen, Faye McMillan, Mark McMillan, Peter West. Designing digital and creative scaffolds to strengthen Indigenous nations: being Wiradjuri by practising sovereignty