Journal: Digital Creativity

Volume 34, Issue 4

265 -- 281Frances Liddell. The NFT memento: digital thingness and NFTs in exhibition design
282 -- 295Cesar Santalo, Andrew J. Corsa, Alex Duque, Ariel Baron-Robbins. The Boca Bauhaus Marcel Breuer, BRiC and Lynn University's NFT museum
296 -- 310Tuuli Hongisto. Reading computer-generated texts: examining code as a reading strategy
311 -- 330Seoyeon Jang, Yunwoo Jeong, Heekyoung Jung, Tek-Jin Nam. Coherent visual design through attribute-specific feedback: a hybrid approach to intelligent design agents
331 -- 346Xin Kang, Xin-Zhu Li, Chun-Ching Chen. An acceptance model of digital education in intangible cultural heritage based on cultural awareness

Volume 34, Issue 3

179 -- 191Solvita Zarina. Pending recognition of media art: a case study of themes in media art festivals 2006-2021
192 -- 210Jeongki Lim, Teemu Leinonen, Lasse Lipponen, Henry Lee, Julienne DeVita, Dakota S. Murray. Artificial intelligence as relational artifacts in creative learning
211 -- 229Kaiyu Cheng, Paulina Neisch, Tong Cui. From concept to space: a new perspective on AIGC-involved attribute translation
230 -- 247Sara Oscar. Curious spectatorship in the age of deepfakes
248 -- 263Zihan Gao, Xin Lyu. Planet Anima: a virtual graduation experience in the metaverse

Volume 34, Issue 2

79 -- 87Yana Boeva, Vernelle A. A. Noel. Critical computational relations in design, architecture and the built environment: editorial
88 -- 102Selena Savic. Techno-optimism and optimization in media architecture practice and theory
103 -- 126Michael Hasey, Jinmo Rhee, Daniel Cardoso Llach. Form data as a resource in architectural analysis: an architectural distant reading of wooden churches from the Carpathian Mountain regions of Eastern Europe
127 -- 142Esther Dessewffy, Andrea Schikowitz, Sarah R. Davies. Tracing (in)visibilising practices: engaging with simulations for architecture and spatial planning
143 -- 161Yi-Chin Lee. Digital tufting bee: expanding computational design boundaries through collective material practice and social play
162 -- 177Maja-Lee Voigt. We build this city on rocks and (feminist) code: hacking corporate computational designs of cities to come

Volume 34, Issue 1

1 -- 21Henriikka Vartiainen, Matti Tedre. Using artificial intelligence in craft education: crafting with text-to-image generative models
22 -- 36Elif Kucuksayrac. Digital prototyping, open design, and sustainability in industrial design education: a case study
37 -- 52Clara Palomar-Garcia, Ariadna Fernandez-Planells, Carles Sora Domenjó. Uses and abuses of User-Centered Design: literature review and proposal of a tool for evaluating ethics in the design of mobile applications
53 -- 77Ning Zou, Qing Gong, Qing Chai, Chunlei Chai. The role of virtual reality technology in conceptual design: positioning, applications, and value