Journal: Computer Supported Cooperative Work

Volume 16, Issue 6

539 -- 566Susanne Bødker, Anja Bechmann Petersen. Seeds of Cross-Media Production
567 -- 594Daniel J. Rice, Barry D. Davidson, John F. Dannenhoffer, Geri K. Gay. Improving the Effectiveness of Virtual Teams by Adapting Team Processes
595 -- 614Katrina Peddle. Telehealth in Context: Socio-technical Barriers to Telehealth use in Labrador, Canada
615 -- 617Bob Anderson. Book Review
619 -- 626Graham Button. Book Review
627 -- 630David W. Randall. Book Review

Volume 16, Issue 4-5

373 -- 374John M. Carroll. Learning In Communities: Introduction to the Special Issue
375 -- 395Andrea L. Kavanaugh, Than Than Zin, Mary Beth Rosson, John M. Carroll, Joseph Schmitz, B. Joon Kim. Local Groups Online: Political Learning and Participation
397 -- 429Umer Farooq, Patricia K. Schank, Alexandra Harris, Judith Fusco, Mark Schlager. Sustaining a Community Computing Infrastructure for Online Teacher Professional Development: A Case Study of Designing Tapped In
431 -- 465Tim Reichling, Michael Veith, Volker Wulf. Expert Recommender: Designing for a Network Organization
467 -- 499Murali Venkatesh, Mawaki Chango. Architecture, Infrastructure, and Broadband Civic Network Design: An Institutional View
501 -- 537Wendy A. Schafer, Craig H. Ganoe, John M. Carroll. Supporting Community Emergency Management Planning through a Geocollaboration Software Architecture

Volume 16, Issue 3

231 -- 264David Martin, Jacki O Neill, David Randall, Mark Rouncefield. How Can I Help You? Call Centres, Classification Work and Coordination
265 -- 305Robert J. Moore, Nicolas Ducheneaut, Eric Nickell. Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
307 -- 339Charlotte P. Lee. Boundary Negotiating Artifacts: Unbinding the Routine of Boundary Objects and Embracing Chaos in Collaborative Work
341 -- 372Wayne G. Lutters, Mark S. Ackerman. Beyond Boundary Objects: Collaborative Reuse in Aircraft Technical Support

Volume 16, Issue 1-2

1 -- 10Barry Brown, Louise Barkhuus. Leisure and CSCW: Introduction to Special Edition
11 -- 44Kenton O Hara, Tim Kindberg, Maxine Glancy, Luciana Baptista, Byju Sukumaran, Gil Kahana, Julie Rowbotham. Collecting and Sharing Location-based Content on Mobile Phones in a Zoo Visitor Experience
45 -- 73Diane J. Schiano, Ame Elliott, Victoria Bellotti. A Look at Tokyo Youth at Leisure: Towards the Design of New Media to Support Leisure Outings
75 -- 97Scott Counts. Group-Based Mobile Messaging in Support of the Social Side of Leisure
99 -- 128Mark Perry, Dorothy Rachovides. Entertaining Situated Messaging at Home
129 -- 166Nicolas Ducheneaut, Robert J. Moore, Eric Nickell. Virtual Third Places : A Case Study of Sociability in Massively Multiplayer Games
167 -- 198Andy Crabtree, Steve Benford, Mauricio Capra, Martin Flintham, Adam Drozd, Nick Tandavanitj, Matt Adams, Ju Row-Farr. The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game
199 -- 229Allison Sall, Rebecca E. Grinter. Let s Get Physical! In, Out and Around the Gaming Circle of Physical Gaming at Home