1 | -- | 10 | Barry Brown, Louise Barkhuus. Leisure and CSCW: Introduction to Special Edition |
11 | -- | 44 | Kenton O Hara, Tim Kindberg, Maxine Glancy, Luciana Baptista, Byju Sukumaran, Gil Kahana, Julie Rowbotham. Collecting and Sharing Location-based Content on Mobile Phones in a Zoo Visitor Experience |
45 | -- | 73 | Diane J. Schiano, Ame Elliott, Victoria Bellotti. A Look at Tokyo Youth at Leisure: Towards the Design of New Media to Support Leisure Outings |
75 | -- | 97 | Scott Counts. Group-Based Mobile Messaging in Support of the Social Side of Leisure |
99 | -- | 128 | Mark Perry, Dorothy Rachovides. Entertaining Situated Messaging at Home |
129 | -- | 166 | Nicolas Ducheneaut, Robert J. Moore, Eric Nickell. Virtual Third Places : A Case Study of Sociability in Massively Multiplayer Games |
167 | -- | 198 | Andy Crabtree, Steve Benford, Mauricio Capra, Martin Flintham, Adam Drozd, Nick Tandavanitj, Matt Adams, Ju Row-Farr. The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game |
199 | -- | 229 | Allison Sall, Rebecca E. Grinter. Let s Get Physical! In, Out and Around the Gaming Circle of Physical Gaming at Home |