Journal: EAI Endorsed Trans. Creative Technologies

Volume 4, Issue 13

0 -- 0Stephanie Githa Nadarajah, Benjamin Nicholas Overgaard, Peder Walz Pedersen, Camilla Gisela Hansen Schnatterbeck, Matthias Rehm. Gamifying Navigation in Location-Based Applications
0 -- 0Gabriela Postolache, Raul Oliveira, Octavian Postolache. Contextual Design of ICT for Physiotherapy: Toward Knowledge and Innovation Ecosystem
0 -- 0Denis Amelynck, Pieter-Jan Maes, Jean-Pierre Martens, Marc Leman. Beating-Time Gestures Imitation Learning for Humanoid Robots
0 -- 0Hyunkyoung Cho, Joonsung Yoon. Philosophy of Computer Game with BCI as Healthcare Information Design Outcomes: Toward a New Approach of Knowledge Game
0 -- 0Armelle Prigent, Arnaud Revel. CITE - Content Interaction Time and spacE: a hybrid approach to model man-robot interaction for deployment in museums

Volume 4, Issue 12

0 -- 0Hanne Voldborg Andersen, Elsebeth K. Sorensen. Inducing omnipotence or powerlessness in learners with developmental and attention difficulties through structuring technologies
0 -- 0Sara Hojjat, C. Ikemoto, Tomoyuki Sowa. Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students
0 -- 0Emmanouil Zidianakis, Kalliopi Stratigi, Danai Ioannidi, Nikolaos Partarakis, Margherita Antona, Constantine Stephanidis. Designing intelligent games adapting to children's playing maturity
0 -- 0Wil-Kie Tan, Stephen Jia Wang, Jeffrey Janet. Pairing craft-making with Mandarin eBooks: An investigation into the use of craft for language learning by preschoolers
0 -- 0Henning Christiansen 0001, Bjørn Laursen. Interactive Installations for Spatial Access to Artistic Sketchbooks
0 -- 0Elsebeth K. Sorensen, Hanne Voldborg Andersen. Solitude or co-existence - or learning-together-apart with digital dialogic technologies for kids with developmental and attention difficulties

Volume 4, Issue 11

0 -- 0Yujie Zhu, Xinyi Yang, Stephen Jia Wang. Augmented Reality Meets Tangibility: A New Approach for Early Childhood Education
0 -- 0Hendrik Knoche, Allan Christensen, Simon André Pedersen. A Comparison of Gamified HCI Studies with Lab and Crowd Participants
0 -- 0M. K. L. Nielsen. A conceptual framework for audio-visual museum media
0 -- 0Ben Challis, Angela Kang, Rachel Rimmer, Mark Hildred. Enabling Active InteractionWith Music And Sound In Multisensory Environments
0 -- 0L. Jonsson. Designing for learning and empowerment: how designbased research can impact education and practice

Volume 4, Issue 10

0 -- 0Nooralisa M. Tuah, Vanissa Wanick, Ashok Ranchhod, Gary B. Wills. Exploring avatar roles for motivational effects in gameful environments
0 -- 0Nikolas Vidakis. A Multimodal Interaction Framework for Blended Learning
0 -- 0Chulin Yang, Stephen Jia Wang. Sandtime: A Tangible Interaction Featured Sensory Play Installation For Children To Increase Social Connection
0 -- 0Romain Cohendet, Matthieu Perreira Da Silva, Anne-Laure Gilet, Patrick Le Callet. Emotional interactive movie: adjusting the scenario according to the emotional response of the viewer
0 -- 0Daniel Formolo, Tibor Bosse. Towards Interactive Agents that Infer Emotions from Voice and Context Information