Journal: eLearn Magazine

Volume 2016, Issue 9

1 -- 0Michael Yarborough. A Closer Look at the Unplag Plagiarism Checker

Volume 2016, Issue 8

1 -- 0José Dutra de Oliveira Neto, Gilvania de Sousa Gomes. Technology Enhanced Learning for Higher Education in Brazil
2 -- 0Robert Hein. Using Video Games to Crowdsource Scientific and Intellectual Work: Book Review: 'Knowledge Games' by Karen Schrier

Volume 2016, Issue 7

1 -- 0Keir McDonald. How Online Training Can Help Businesses Prepare for Brexit Uncertainty

Volume 2016, Issue 5

2 -- 0Clark Quinn. The New Organizational Learning: A Review of Teaming
3 -- 0Alison A. Carr-Chellman. Strategic Planning in e-Learning

Volume 2016, Issue 4

1 -- 0Marie Norman. Teaching Online Can Make Us Better Teachers
2 -- 0Joan Gilbert. How To Apply Reflective Practice when Teaching Online
3 -- 0Clark Quinn. Debunking The Myth of the Average Learner: A review of The End of Average

Volume 2016, Issue 3

1 -- 0Margarida Romero, Thérèse Laferrière, Thomas Michael Power. The Move is On! From the Passive Multimedia Learner to the Engaged Co-creator

Volume 2016, Issue 2

1 -- 0Brittni Brown. Online Testing, Is It Fair?
2 -- 0Jon Ernstberger, Melissa A. Venable. Can Snapchat Bridge the Communication Chasm in Online Courses?

Volume 2016, Issue 12

1 -- 0Michael DeSchryver. The Web as a Creative Thinking Partner
2 -- 0Davin Carr-Chellman. Freirean Principles for E-learning

Volume 2016, Issue 11

1 -- 0Guy Boulet. Gamification Is Simply Bells and Whistles
2 -- 0Heidi Schroeder. Four Essential Tips for Professional Development Success

Volume 2016, Issue 10

1 -- 0Dan Sarofian-Butin. The Worst Four-Letter Word in Higher Education Today? Uber

Volume 2016, Issue 1

1 -- 0Alison A. Carr-Chellman. The Best of CES 2016: Transforming education with technology