Journal: Entertainment Computing

Volume 2, Issue 1

1 -- 2Eduardo H. Calvillo Gámez, Jeremy Gow, Paul A. Cairns. Introduction to special issue: Video games as research instruments
3 -- 9Ryan P. McMahan, Eric D. Ragan, Anamary Leal, Robert J. Beaton, Doug A. Bowman. Considerations for the use of commercial video games in controlled experiments
11 -- 16J. Matias Kivikangas, Lennart Nacke, Niklas Ravaja. Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual character
17 -- 21Amanda E. Staiano, Sandra L. Calvert. The promise of exergames as tools to measure physical health
23 -- 28Edward Downs, S. Shyam Sundar. "We won" vs. "They lost": Exploring ego-enhancement and self-preservation tendencies in the context of video game play
29 -- 37Michael Lankes, Regina Bernhaupt. Using embodied conversational agents in video games to investigate emotional facial expressions
39 -- 46Nanja J. J. M. Smets, Guido M. te Brake, Thijs Buurman, Mark A. Neerincx, Herre van Oostendorp. Effects of mobile support on situation awareness and navigation in a field and game environment
47 -- 58Damian Schofield. Playing with evidence: Using video games in the courtroom