| 1 | -- | 2 | Eduardo H. Calvillo Gámez, Jeremy Gow, Paul A. Cairns. Introduction to special issue: Video games as research instruments |
| 3 | -- | 9 | Ryan P. McMahan, Eric D. Ragan, Anamary Leal, Robert J. Beaton, Doug A. Bowman. Considerations for the use of commercial video games in controlled experiments |
| 11 | -- | 16 | J. Matias Kivikangas, Lennart Nacke, Niklas Ravaja. Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual character |
| 17 | -- | 21 | Amanda E. Staiano, Sandra L. Calvert. The promise of exergames as tools to measure physical health |
| 23 | -- | 28 | Edward Downs, S. Shyam Sundar. "We won" vs. "They lost": Exploring ego-enhancement and self-preservation tendencies in the context of video game play |
| 29 | -- | 37 | Michael Lankes, Regina Bernhaupt. Using embodied conversational agents in video games to investigate emotional facial expressions |
| 39 | -- | 46 | Nanja J. J. M. Smets, Guido M. te Brake, Thijs Buurman, Mark A. Neerincx, Herre van Oostendorp. Effects of mobile support on situation awareness and navigation in a field and game environment |
| 47 | -- | 58 | Damian Schofield. Playing with evidence: Using video games in the courtroom |