| 1 | -- | 17 | James Munro, Kofi Appiah, Patrick Dickinson. Investigating informative performance metrics for a multicore game world server |
| 19 | -- | 0 | Junia Anacleto, T. C. Nicholas Graham. Preface |
| 21 | -- | 32 | Anders Drachen, Rafet Sifa, Christian Thurau. The name in the game: Patterns in character names and gamer tags |
| 33 | -- | 41 | Edirlei Soares de Lima, Bruno Feijó, Simone D. J. Barbosa, Antonio L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer. Draw your own story: Paper and pencil interactive storytelling |
| 43 | -- | 54 | Amin Tavassolian, Kevin G. Stanley, Carl Gutwin. The effect of temporal adaptation granularity and game genre on the time-balancing abilities of adaptive time-varying minigames |
| 55 | -- | 62 | Lennart E. Nacke, Chris Bateman, Regan L. Mandryk. BrainHex: A neurobiological gamer typology survey |
| 63 | -- | 0 | Marc Cavazza. Preface |
| 65 | -- | 70 | Diane J. Schiano, Bonnie A. Nardi, Thomas Debeauvais, Nicolas Ducheneaut, Nicholas Yee. The "lonely gamer" revisited |
| 71 | -- | 82 | Paul Martin. A spatial analysis of the JBA headquarters in Splinter Cell: Double Agent |
| 83 | -- | 90 | Tony Morelli, Eelke Folmer. Real-time sensory substitution to enable players who are blind to play video games using whole body gestures |