Journal: Entertainment Computing

Volume 5, Issue 3

135 -- 146Kevin Browne, Christopher Anand, Elizabeth Gosse. Gamification and serious game approaches for adult literacy tablet software
147 -- 156Mirja Ilves, Yulia Gizatdinova, Veikko Surakka, Esko Vankka. Head movement and facial expressions as game input
157 -- 158Paolo Ciancarini. Preface
159 -- 171Don Dailey, Adam Hair, Mark Watkins. Move similarity analysis in chess programs
173 -- 187H. Jaap van den Herik, Aske Plaat, David N. L. Levy, D. Dimov. Plagiarism in game programming competitions
189 -- 204Søren Riis. What makes a chess program original? Revisiting the Rybka case