| 135 | -- | 146 | Kevin Browne, Christopher Anand, Elizabeth Gosse. Gamification and serious game approaches for adult literacy tablet software |
| 147 | -- | 156 | Mirja Ilves, Yulia Gizatdinova, Veikko Surakka, Esko Vankka. Head movement and facial expressions as game input |
| 157 | -- | 158 | Paolo Ciancarini. Preface |
| 159 | -- | 171 | Don Dailey, Adam Hair, Mark Watkins. Move similarity analysis in chess programs |
| 173 | -- | 187 | H. Jaap van den Herik, Aske Plaat, David N. L. Levy, D. Dimov. Plagiarism in game programming competitions |
| 189 | -- | 204 | Søren Riis. What makes a chess program original? Revisiting the Rybka case |