Journal: Entertainment Computing

Volume 1, Issue 3-4

105 -- 117Insook Choi. From tradition to emerging practice: A hybrid computational production model for Interactive Documentary
119 -- 124S. De Amici, Andrea Sanna, Fabrizio Lamberti, Barbara Pralio. A Wii remote-based infrared-optical tracking system
125 -- 137Joran van Aart, Christoph Bartneck, Jun Hu, Matthias Rauterberg, Ben Salem. How to behave as Alice in Wonderland-about boredom and curiosity
139 -- 146Barbaros Bostan. A motivational framework for analyzing player and virtual agent behavior
147 -- 156Abdullah Al Mahmud, Omar Mubin, Suleman Shahid, Jean-Bernard Martens. Designing social games for children and older adults: Two related case studies
157 -- 164Alex Juarez, Willem A. S. Schonenberg, Christoph Bartneck. Implementing a low-cost CAVE system using the CryEngine2

Volume 1, Issue 2

47 -- 48Dennis Reidsma, Anton Nijholt. Preface for the Special Issue on Intelligent Technologies for Interactive Entertainment
49 -- 61Marco Pasch, Nadia Bianchi-Berthouze, Betsy van Dijk, Anton Nijholt. Movement-based sports video games: Investigating motivation and gaming experience
63 -- 73Jingyu Cui, Yasmin Aghajan, Joyca Lacroix, Aart van Halteren, Hamid K. Aghajan. Exercising at home: Real-time interaction and experience sharing using avatars
75 -- 84Piero Zappi, Bojan Milosevic, Elisabetta Farella, Luca Benini. Hidden Markov Model based gesture recognition on low-cost, low-power Tangible User Interfaces
85 -- 94Anton Nijholt, Danny Plass-Oude Bos, Boris Reuderink. Turning shortcomings into challenges: Brain-computer interfaces for games
95 -- 104Roan Boer Rookhuiszen, Mariƫt Theune. Playful vs. serious instruction giving in a 3D game environment

Volume 1, Issue 1

1 -- 7Ryohei Nakatsu, Matthias Rauterberg. Entertainment computing: Inaugural Editorial
9 -- 15Paolo Ciancarini, Gian Piero Favini. Detecting clones in game-playing software
17 -- 26Claudio E. Palazzi, Stefano Ferretti, Marco Roccetti. Smart Access Points on the road for online gaming in vehicular networks
27 -- 37Sander C. J. Bakkes, Pieter H. M. Spronck, H. Jaap van den Herik. Opponent modelling for case-based adaptive game AI
39 -- 45Marc J. V. Ponsen, Karl Tuyls, Michael Kaisers, Jan Ramon. An evolutionary game-theoretic analysis of poker strategies