49 | -- | 50 | Mark H. M. Winands, Yngvi Björnsson, Karl Tuyls. Preface for the special issue on Games and AI |
51 | -- | 57 | Kunihito Hoki, Masakazu Muramatsu. Efficiency of three forward-pruning techniques in shogi: Futility pruning, null-move pruning, and Late Move Reduction (LMR) |
59 | -- | 70 | Jean-François Landry, Jean-Pierre Dussault, Philippe Mahey. A robust controller for a two-layered approach applied to the game of billiards |
71 | -- | 79 | Sander C. J. Bakkes, Pieter H. M. Spronck, Giel van Lankveld. Player behavioural modelling for video games |
81 | -- | 88 | Li Zhang, M. Alamgir Hossain. Contextual affect sensing and metaphor interpretation |
89 | -- | 99 | Hiroyuki Iida, Takeo Nakagawa, Kristian Spoerer. Game information dynamic models based on fluid mechanics |