Journal: Entertainment Computing

Volume 3, Issue 4

101 -- 0Jung-Hyun Han, Rainer Malaka. Preface
103 -- 109Min Gyu Kim, Kenji Suzuki. A card-playing humanoid playmate for human behavioral analysis
111 -- 120Samuel Benveniste, Pierre Jouvelot, B. Pin, Renaud Péquignot. The MINWii project: Renarcissization of patients suffering from Alzheimer's disease through video game-based music therapy
121 -- 128Noreen Kamal, Abir Al Hajri, Sidney Fels. DreamThrower: An audio/visual display for influencing dreams
129 -- 141Budianto Tandianus, Henry Johan, Hock Soon Seah. Real-time rendering of approximate caustics under environment illumination

Volume 3, Issue 3

49 -- 50Mark H. M. Winands, Yngvi Björnsson, Karl Tuyls. Preface for the special issue on Games and AI
51 -- 57Kunihito Hoki, Masakazu Muramatsu. Efficiency of three forward-pruning techniques in shogi: Futility pruning, null-move pruning, and Late Move Reduction (LMR)
59 -- 70Jean-François Landry, Jean-Pierre Dussault, Philippe Mahey. A robust controller for a two-layered approach applied to the game of billiards
71 -- 79Sander C. J. Bakkes, Pieter H. M. Spronck, Giel van Lankveld. Player behavioural modelling for video games
81 -- 88Li Zhang, M. Alamgir Hossain. Contextual affect sensing and metaphor interpretation
89 -- 99Hiroyuki Iida, Takeo Nakagawa, Kristian Spoerer. Game information dynamic models based on fluid mechanics

Volume 3, Issue 2

19 -- 25Taketoshi Nishimori, Yasushi Kuno. Join token: A language mechanism for programming interactive games
27 -- 36Robert Davis, Bodo Lang. Modeling game usage, purchase behavior and ease of use
37 -- 47Jan Heß, Benedikt Ley, Corinna Ogonowski, Lin Wan, Volker Wulf. Understanding and supporting cross-platform usage in the living room

Volume 3, Issue 1

1 -- 10Kevin Browne, Christopher Anand. An empirical evaluation of user interfaces for a mobile video game
11 -- 17Karen Collins, Peter J. Taillon. Visualized sound effect icons for improved multimedia accessibility: A pilot study