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Journal: Games Cult.
Home
Index
Info
Volume
Volume
10
, Issue
6
507
--
524
Graeme Kirkpatrick
.
Ludefaction: Fracking of the Radical Imaginary
525
--
550
Robin J. S. Sloan
.
Videogames as Remediated Memories: Commodified Nostalgia and Hyperreality in Far Cry 3: Blood Dragon and Gone Home
551
--
570
Howard D. Fisher
.
Sexy, Dangerous - and Ignored: An In-depth Review of the Representation of Women in Select Video game Magazines
571
--
592
Garry Crawford
.
Is it in the Game? Reconsidering Play Spaces, Game Definitions, Theming, and Sports Videogames
593
--
612
Daniel Johnson
.
Animated Frustration or the Ambivalence of Player Agency
Volume
10
, Issue
5
415
--
437
Óliver Pérez-Latorre
.
The Social Discourse of Video Games Analysis Model and Case Study: GTA IV
438
--
462
Rabindra A. Ratan
,
Nicholas Taylor
,
Jameson Hogan
,
Tracy L. M. Kennedy
,
Dmitri Williams
.
League of Legends
463
--
480
Calum Matheson
.
First Strike and the Compulsion to Repeat
481
--
501
Soonhwa Seok
,
Boaventura DaCosta
.
Predicting Video Game Behavior: An Investigation of the Relationship Between Personality and Mobile Game Play
Volume
10
, Issue
4
311
--
342
Marcus Carter
.
EVE Online
343
--
364
Catherine Goodfellow
.
EVE Online Community
365
--
388
Nicholas Taylor
,
Kelly Bergstrom
,
Jennifer Jenson
,
Suzanne de Castell
.
Alienated Playbour: Relations of Production in EVE Online
389
--
411
Chris Bateman
.
Implicit Game Aesthetics
Volume
10
, Issue
3
207
--
228
Christopher B. Patterson
.
Role-Playing the Multiculturalist Umpire: Loyalty and War in BioWare's Mass Effect Series
229
--
248
Andreas Lieberoth
.
Shallow Gamification: Testing Psychological Effects of Framing an Activity as a Game
249
--
268
Christothea Herodotou
,
Niall Winters
,
Maria Kambouri
.
An Iterative, Multidisciplinary Approach to Studying Digital Play Motivation: The Model of Game Motivation
269
--
290
Toby Smethurst
,
Stef Craps
.
The Walking Dead Video Game
291
--
305
Asaf Friedman
.
The Role of Visual Design in Game Design
Volume
10
, Issue
2
127
--
147
Vinicius Marino Carvalho
.
Leaving Earth, Preserving History: Uses of the Future in the Mass Effect Series
148
--
177
Margarida Romero
,
Mireia Usart
,
Michela Ott
.
Can Serious Games Contribute to Developing and Sustaining 21st Century Skills?
178
--
203
Dusan Stamenkovic
,
Milan Jacevic
.
Braid: A Cognitive Semantic Approach to a Video Game
Volume
10
, Issue
1
3
--
34
Carlos Mauricio Castaño Díaz
,
Worawach Tungtjitcharoen
.
Art Video Games: Ritual Communication of Feelings in the Digital Era
35
--
56
Sun-ha Hong
.
When Life Mattered: The Politics of the Real in Video Games' Reappropriation of History, Myth, and Ritual
57
--
80
Francesca Comunello
,
Simone Mulargia
.
User-Generated Video Gaming: Little Big Planet and Participatory Cultures in Italy
81
--
105
Vittorio Marone
.
From Discussion Forum to Discursive Studio: Learning and Creativity in Design-Oriented Affinity Spaces
106
--
122
Damiano Felini
.
Beyond Today's Video Game Rating Systems: A Critical Approach to PEGI and ESRB, and Proposed Improvements