Journal: Game Studies

Volume 11, Issue 3

0 -- 0Paul Martin. The Pastoral and the Sublime in Elder Scrolls IV: Oblivion
0 -- 0William Gibbons. Wrap Your Troubles in Dreams: Popular Music, Narrative, and Dystopia in Bioshock
0 -- 0Miguel Sicart. http: //gamestudies.org/1103/articles/sicart_ap
0 -- 0Michael Hitchens. A Survey of First-person Shooters and their Avatars

Volume 11, Issue 2

0 -- 0Bart Simon. Critical Theory, Political Economy and Game Studies: A Review of "Games of Empire: Global Capitalism and Video Games"
0 -- 0Olli Tapio Leino. What is Love?
0 -- 0Geoffrey Rockwell, Kevin Kee. The Leisure of Serious Games: A Dialogue
0 -- 0Stewart Woods. Congenial by Design: A Review of A Casual Revolution
0 -- 0Phillip D. Deen. Interactivity, Inhabitation and Pragmatist Aesthetics
0 -- 0Jan H. G. Klabbers. Tensions Between Meaning Construction and Persuasion in Games
0 -- 0Christopher A. Paul. Optimizing Play: How Theorycraft Changes Gameplay and Design
0 -- 0Alexander Wharton, Karen Collins. Subjective Measures of the Influence of Music Customization on the Video Game Play Experience: A Pilot Study
0 -- 0Patrick W. Galbraith. Bishōjo Games: 'Techno-Intimacy' and the Virtually Human in Japan
0 -- 0José Pablo Zagal. Hackers, History, and Game Design: What Racing the Beam Is Not
0 -- 0Lars Konzack. The fun is back!
0 -- 0Staffan Björk. Not a Casual Review: Reading Jesper Juul's A Casual Revolution
0 -- 0Raine Koskimaa. Reading Processes: Groundwork for Software Studies

Volume 11, Issue 1

0 -- 0Douglas Wilson. Brutally Unfair Tactics Totally OK Now: On Self-Effacing Games and Unachievements
0 -- 0Alison Gazzard. Unlocking the Gameworld: The Rewards of Space and Time in Videogames
0 -- 0Mikael Jakobsson. The Achievement Machine: Understanding Xbox 360 Achievements in Gaming Practices
0 -- 0Christopher L. Moore. Hats of Affect: A Study of Affect, Achievements and Hats in Team Fortress 2
0 -- 0Jason Begy, Mia Consalvo. Achievements, Motivations and Rewards in Faunasphere
0 -- 0Mikael Jakobsson, Olli Sotamaa. Special Issue - Game Reward Systems
0 -- 0Paul Williams, Keith V. Nesbitt, Ami Eidels, David Elliott. Balancing Risk and Reward to Develop an Optimal Hot-Hand Game
0 -- 0Ben Medler. Player Dossiers: Analyzing Gameplay Data as a Reward