Journal: Game Studies

Volume 20, Issue 4

0 -- 0Patrick Deslauriers, Laura Iseut Lafrance St-Martin, Maude Bonenfant. Assessing Toxic Behaviour in Dead by Daylight: Perceptions and Factors of Toxicity According to the Game's Official Subreddit Contributors
0 -- 0Matilda Ståhl, Fredrik Rusk. Player customization, competence and team discourse: exploring player identity (co)construction in Counter-Strike: Global Offensive
0 -- 0Kelsey Prena, Andrew J. Weaver. Grades on Games: Gaming Preferences and Weekly Studying on College GPAs
0 -- 0Justyna Janik. Negotiating Textures of Digital Play: Gameplay and the Production of Space
0 -- 0Carl Therrien, Cindy Poremba, Jean-Charles Ray. From Dead-end to Cutting Edge: Using FMV Design Patterns to Jumpstart a Video Revival
0 -- 0Timothy Welsh. Dark Souls
0 -- 0Jaakko Stenros, Tanja Sihvonen. Like Seeing Yourself in the Mirror? Solitary Role-Play as Performance and Pretend Play
0 -- 0Mateusz Felczak. Pillars of Eternity 2: Deadfire

Volume 20, Issue 3

0 -- 0M. D. Schmalzer. Janky Controls and Embodied Play: Disrupting the Cybernetic Gameplay Circuit
0 -- 0Michael S. Debus, José P. Zagal, Rogelio E. Cardona-Rivera. A Typology of Imperative Game Goals
0 -- 0Janine Engelbrecht. Rise of the Tomb Raider
0 -- 0Jeremiah McCall. The Historical Problem Space Framework: Games as a Historical Medium
0 -- 0Megan Condis. Heaven's Vault, and the Ecocritical Videogame
0 -- 0Frazer Heritage. Applying corpus linguistics to videogame data: Exploring the representation of gender in videogames at a lexical level
0 -- 0Kristian A. Bjørkelo. The Elder Scrolls V: Skyrim
0 -- 0Liam Mitchell. The Grasshopper: On the Reception of Bernard Suits in Game Studies

Volume 20, Issue 2

0 -- 0Jan Svelch. Paratextuality in Game Studies: A Theoretical Review and Citation Analysis
0 -- 0Alexander Bacalja. "It's got that power over you": Negotiating Projective Identities in the English Classroom
0 -- 0Jaroslav Svelch. Alien: Isolation
0 -- 0Dongwon Jo. "Bursting Circuit Boards": Infrastructures and Technical Practices of Copying in Early Korean Video Game Industry
0 -- 0Alex Mitchell 0001, Liting Kway, Tiffany Neo, Yuin Theng Sim. A Preliminary Categorization of Techniques for Creating Poetic Gameplay

Volume 20, Issue 1

0 -- 0Jacqueline Burgess, Christian Jones. "I Harbour Strong Feelings for Tali Despite Her Being a Fictional Character": Investigating Videogame Players' Emotional Attachments to Non-Player Characters
0 -- 0Emil Lundedal Hammar. Mafia III - Prosthetic Memory via Historical Digital Games and the Limits of Mass Culture
0 -- 0Adan Jerreat-Poole. Sick, Slow, Cyborg: Crip Futurity in Mass Effect
0 -- 0Debra Ramsay. Battlefield 1
0 -- 0Jess Morrissette. I'd Like to Buy the World a Nuka-Cola: The Purposes and Meanings of Video Game Soda Machines