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Journal: Game Studies
Home
Index
Info
Volume
Volume
22
, Issue
3
0
--
0
Marina Fontolan
,
James W. Malazita
,
Janaina Pamplona da Costa
.
Language, Identity and Games: Discussing the Role of Players in Videogame Localization
0
--
0
John Vanderhoef
,
Matthew Thomas Payne
.
Red Dead Redemption 2
0
--
0
Jonne Arjoranta
.
How are Games Interpreted? Hermeneutics for Game Studies
0
--
0
Tanja Välisalo
,
Maria Ruotsalainen
.
Overwatch Community and the Privilege of Belonging
0
--
0
Ryan Banfi
.
The Last of Us Part II
Volume
22
, Issue
2
0
--
0
Hans-Joachim Backe
.
"Deathloop": the Meta(modern) Immersive Simulation Game
0
--
0
Lyne Dwyer
.
Sex and the City: A Sonic Analysis of Sex Work and Socioeconomic Class in Watch_Dogs 2
0
--
0
Michal Klosinski
.
How to Interpret Digital Games? A Hermeneutic Guide in Ten Points, With References and Bibliography
0
--
0
Sonia Fizek
.
Through the Ludic Glass: Making Sense of Video Games as Algorithmic Spectacles
0
--
0
Justin Keever
.
Videogames and the Technicity of Ideology: The Case for Critique
0
--
0
Rowan Daneels
,
Maarten Denoo
,
Alexander Vandewalle
,
Bruno Dupont
,
Steven Malliet
.
The Digital Game Analysis Protocol (DiGAP): Introducing a Guide for Reflexive and Transparent Game Analyses
Volume
22
, Issue
1
0
--
0
Cecilia Rodéhn
.
Introducing Mad Studies and Mad Reading to Game Studies
0
--
0
Elizabeth "Biz" Nijdam
.
Playing Against Real Time: Queer(ing) Temporalities in Bury me, my Love
0
--
0
Milan Jacevic
.
Play Your Own Way: Ludic Habitus and the Subfields of Digital Gaming Practice
0
--
0
Patrick Fiorilli
.
Meet the New Boss, Same as the Old Gods: Reading Night in the Woods through Mark Fisher
0
--
0
anonymous
.
Reverse Engineering North Korea's Gaming Economy: Intellectual Property, Microtransactions, and Censorship