Journal: Game Studies

Volume 22, Issue 3

0 -- 0Marina Fontolan, James W. Malazita, Janaina Pamplona da Costa. Language, Identity and Games: Discussing the Role of Players in Videogame Localization
0 -- 0John Vanderhoef, Matthew Thomas Payne. Red Dead Redemption 2
0 -- 0Jonne Arjoranta. How are Games Interpreted? Hermeneutics for Game Studies
0 -- 0Tanja Välisalo, Maria Ruotsalainen. Overwatch Community and the Privilege of Belonging
0 -- 0Ryan Banfi. The Last of Us Part II

Volume 22, Issue 2

0 -- 0Hans-Joachim Backe. "Deathloop": the Meta(modern) Immersive Simulation Game
0 -- 0Lyne Dwyer. Sex and the City: A Sonic Analysis of Sex Work and Socioeconomic Class in Watch_Dogs 2
0 -- 0Michal Klosinski. How to Interpret Digital Games? A Hermeneutic Guide in Ten Points, With References and Bibliography
0 -- 0Sonia Fizek. Through the Ludic Glass: Making Sense of Video Games as Algorithmic Spectacles
0 -- 0Justin Keever. Videogames and the Technicity of Ideology: The Case for Critique
0 -- 0Rowan Daneels, Maarten Denoo, Alexander Vandewalle, Bruno Dupont, Steven Malliet. The Digital Game Analysis Protocol (DiGAP): Introducing a Guide for Reflexive and Transparent Game Analyses

Volume 22, Issue 1

0 -- 0Cecilia Rodéhn. Introducing Mad Studies and Mad Reading to Game Studies
0 -- 0Elizabeth "Biz" Nijdam. Playing Against Real Time: Queer(ing) Temporalities in Bury me, my Love
0 -- 0Milan Jacevic. Play Your Own Way: Ludic Habitus and the Subfields of Digital Gaming Practice
0 -- 0Patrick Fiorilli. Meet the New Boss, Same as the Old Gods: Reading Night in the Woods through Mark Fisher
0 -- 0anonymous. Reverse Engineering North Korea's Gaming Economy: Intellectual Property, Microtransactions, and Censorship