Journal: Game Studies

Volume 6, Issue 1

0 -- 0Jussi Parikka, Jaakko Suominen. Victorian Snakes? Towards A Cultural History of Mobile Games and the Experience of Movement
0 -- 0Thaddeus Griebel. Self-Portrayal in a Simulated Life: Projecting Personality and Values in The Sims 2
0 -- 0Joris Dormans. On the Role of the Die: A brief ludologic study of pen-and-paper roleplaying games and their rules
0 -- 0Rob Cover. Gaming (Ad)diction: Discourse, Identity, Time and Play in the Production of the Gamer Addiction Myth
0 -- 0Hans Christian Arnseth. Learning to Play or Playing to Learn - A Critical Account of the Models of Communication Informing Educational Research on Computer Gameplay
0 -- 0Jonas Heide Smith. The Games Economists Play - Implications of Economic Game Theory for the Study of Computer Games
0 -- 0Nick Montfort. Combat in Context
0 -- 0Charles Paulk. Signifying Play: The Sims and the Sociology of Interior Design
0 -- 0Benjamin Wai-ming Ng. Street Fighter and The King of Fighters in Hong Kong: A Study of Cultural Consumption and Localization of Japanese Games in an Asian Context
0 -- 0Hector Rodriguez. Homo Ludens
0 -- 0Mia Consalvo, Nathan Dutton. Game analysis: Developing a methodological toolkit for the qualitative study of games