0 | -- | 0 | Mark Rowell Wallin. Myths, Monsters and Markets: Ethos, Identification, and the Video Game Adaptations of The Lord of the Rings |
0 | -- | 0 | Jonas Heide Smith. Tragedies of the ludic commons - understanding cooperation in multiplayer games |
0 | -- | 0 | Jan Simons. Narrative, Games, and Theory |
0 | -- | 0 | Terry Harpold. Screw the Grue: Mediality, Metalepsis, Recapture |
0 | -- | 0 | Steven Malliet. Adapting the Principles of Ludology to the Method of Video Game Content Analysis |
0 | -- | 0 | Magy Seif El-Nasr, Simon Niedenthal, Igor Knez, Priya Almeida, Joseph A. Zupko. Dynamic Lighting for Tension in Games |