Journal: ICGA Journal

Volume 32, Issue 4

186 -- 0H. Jaap van den Herik. Between E5 and F5
206 -- 220R. Solak, Vladan Vuckovic. Time Management During a Chess Game
221 -- 227Peter Drake. The Last-Good-Reply Policy for Monte-Carlo Go
228 -- 0Guy Haworth. Chess Endgame Update

Volume 32, Issue 3

129 -- 130H. Jaap van den Herik. Spotlights on Amazons and Hangman
131 -- 139Sancho Salcedo-Sanz, Leopoldo Carro-Calvo, Emilio G. Ortíz-García, Ángel M. Pérez-Bellido, José Antonio Portilla-Figueras. A Nested Two-steps Evolutionary Algorithm for the Light-up Puzzle
140 -- 148Julien Kloetzer, Hiroyuki Iida, Bruno Bouzy. Playing Amazons Endgames
149 -- 153Charles Reams. Playing Perfect Hangman
154 -- 160Seth Pellegrino, A. Hubbard, J. Galbraith, Peter Drake, Yung-Pin Chen. Localizing Search in Monte-Carlo Go using Statistical Covariance

Volume 32, Issue 2

77 -- 88Erik C. D. van der Werf, Mark H. M. Winands. Solving Go for Rectangular Boards
89 -- 92Frédéric Prost. Twilight Chess - A Chess Variant Designed to Rehabilitate Human vs. Computer Challenge

Volume 32, Issue 1

3 -- 11Christophe Thiery, Bruno Scherrer. Building Controllers for Tetris
12 -- 22Reijer Grimbergen. On the Relation between Perception and Recognition in Shogi
23 -- 33Christophe Thiery, Bruno Scherrer. Improvements on Learning Tetris with Cross Entropy
34 -- 40Esa Antero Seuranen. Entropy in Go