Journal: IJART

Volume 3, Issue 4

325 -- 340Tilde Bekker, Eva Hopma, Janienke Sturm. Creating opportunities for play: the influence of multimodal feedback on open-ended play
341 -- 356Leticia S. S. Bialoskorski, Joyce H. D. M. Westerink, Egon L. van den Broek. Experiencing affective interactive art
357 -- 373Wim Fikkert, Niek Hoeijmakers, Paul E. van der Vet, Anton Nijholt. Fun and efficiency of the Wii balance interface
374 -- 389Florian 'Floyd' Mueller, Frank Vetere, Martin R. Gibbs. Considerations for the design of networked exertion interactions
390 -- 401Lewis Kaye. The aesthetics of inevitable failure: process and contingency in the presentation of electronic media art
402 -- 421Kaisa Väänänen-Vainio-Mattila, Minna Wäljas. Evaluating user experience of cross-platform web services with a heuristic evaluation method

Volume 3, Issue 2/3

154 -- 176Eduardo R. Miranda. Plymouth brain-computer music interfacing project: from EEG audio mixers to composition informed by cognitive neuroscience
177 -- 194José Morais, Aurelie Periot, Pascale Lidji, Régine Kolinsky. Music and dyslexia
195 -- 220Baingio Pinna. What colour is it? Modal and amodal completion of colour in art, vision science and biology
221 -- 234Ivar Hagendoorn. Dance, language and the brain
235 -- 250Carla Montez Fernandes, Rute Costa. Looking for the linguistic knowledge behind the curtains of contemporary dance: the case of Rui Horta's creative process
251 -- 274Nicholas J. Wade. Literal visions
275 -- 287Helen E. Ross, Adele Cowie. The moon illusion in children's drawings
288 -- 319Tom Verhoeff. 3D turtle geometry: artwork, theory, program equivalence and symmetry

Volume 3, Issue 1

4 -- 16Mathieu Gielen. Essential concepts in toy design education: aimlessness, empathy and play value
17 -- 35Tilde Bekker, Caroline Hummels, Sam Nemeth, Philip Mendels. Redefining toys, games and entertainment products by teaching about playful interactions
36 -- 56Barry M. Kudrowitz, David R. Wallace. The play pyramid: a play classification and ideation tool for toy design
57 -- 65Lieselotte van Leeuwen, Diane Westwood. If Winnicott could make toys..
66 -- 93Remi Leclerc. Hong Kong Hackshops! Creative instant toy design workshops
94 -- 117Yiu Cheung Shiu, C. Y. Chan, Melissa Morgan. Multi-disciplinary toy design and engineering education for Hong Kong
118 -- 123Philip Tan. Iterative game design in education
124 -- 135Oren Zuckerman. Designing digital objects for learning: lessons from Froebel and Montessori