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Journal: IJART
Home
Index
Info
Volume
Volume
3
, Issue
4
325
--
340
Tilde Bekker
,
Eva Hopma
,
Janienke Sturm
.
Creating opportunities for play: the influence of multimodal feedback on open-ended play
341
--
356
Leticia S. S. Bialoskorski
,
Joyce H. D. M. Westerink
,
Egon L. van den Broek
.
Experiencing affective interactive art
357
--
373
Wim Fikkert
,
Niek Hoeijmakers
,
Paul E. van der Vet
,
Anton Nijholt
.
Fun and efficiency of the Wii balance interface
374
--
389
Florian 'Floyd' Mueller
,
Frank Vetere
,
Martin R. Gibbs
.
Considerations for the design of networked exertion interactions
390
--
401
Lewis Kaye
.
The aesthetics of inevitable failure: process and contingency in the presentation of electronic media art
402
--
421
Kaisa Väänänen-Vainio-Mattila
,
Minna Wäljas
.
Evaluating user experience of cross-platform web services with a heuristic evaluation method
Volume
3
, Issue
2/3
154
--
176
Eduardo R. Miranda
.
Plymouth brain-computer music interfacing project: from EEG audio mixers to composition informed by cognitive neuroscience
177
--
194
José Morais
,
Aurelie Periot
,
Pascale Lidji
,
Régine Kolinsky
.
Music and dyslexia
195
--
220
Baingio Pinna
.
What colour is it? Modal and amodal completion of colour in art, vision science and biology
221
--
234
Ivar Hagendoorn
.
Dance, language and the brain
235
--
250
Carla Montez Fernandes
,
Rute Costa
.
Looking for the linguistic knowledge behind the curtains of contemporary dance: the case of Rui Horta's creative process
251
--
274
Nicholas J. Wade
.
Literal visions
275
--
287
Helen E. Ross
,
Adele Cowie
.
The moon illusion in children's drawings
288
--
319
Tom Verhoeff
.
3D turtle geometry: artwork, theory, program equivalence and symmetry
Volume
3
, Issue
1
4
--
16
Mathieu Gielen
.
Essential concepts in toy design education: aimlessness, empathy and play value
17
--
35
Tilde Bekker
,
Caroline Hummels
,
Sam Nemeth
,
Philip Mendels
.
Redefining toys, games and entertainment products by teaching about playful interactions
36
--
56
Barry M. Kudrowitz
,
David R. Wallace
.
The play pyramid: a play classification and ideation tool for toy design
57
--
65
Lieselotte van Leeuwen
,
Diane Westwood
.
If Winnicott could make toys..
66
--
93
Remi Leclerc
.
Hong Kong Hackshops! Creative instant toy design workshops
94
--
117
Yiu Cheung Shiu
,
C. Y. Chan
,
Melissa Morgan
.
Multi-disciplinary toy design and engineering education for Hong Kong
118
--
123
Philip Tan
.
Iterative game design in education
124
--
135
Oren Zuckerman
.
Designing digital objects for learning: lessons from Froebel and Montessori